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1“...碩士 === 國立成功大學 === 資訊工程學系碩博士班 === 92 === Vivid 3D animation often needs the professional artist...”
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2“... time, withoutthe need to modify the 3D mesh geometry of the animation sequence. The artist can add...”
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3“...碩士 === 國立成功大學 === 資訊工程學系碩博士班 === 96 === This paper present a physics-based approach to generate 3D...”
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4“... in many fileds, like game, animation, network, mechanical engineering and entertainments, we believe...”
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5“... high-relief 3D geometry from a single image for supporting the creation of rotating lenticular images...”
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6“... vertices to gradually transform the connectivity of 3D polyhedrons from a source model into a target model...”
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7“... and exaggerations of 2D characters onto 3D models to reproduce similar effects on 3D models. We propose a method...”
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8“... perform modeling, deformation and animation of 3D mesh model using strokes under one single view. User can...”
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9“... is widely used in many applications such as animations, movie and game industries. To edit fascinating 3D...”
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10“...碩士 === 國立成功大學 === 資訊工程學系碩博士班 === 96 === Making computer animation has always been a complicated...”
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11“... usefulness to skeleton extraction. With a good extracted skeleton, we can animate 3D models by mean...”
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12“.... Finally, we introduce a novel technique to generate painterly art maps (PAM) for 3D non-photorealistic...”
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13“.... In this framework, the input models are first represented using 3D point sets and then this point-based...”
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14“... an application of the proposed system to generate interesting 3D animation from 3-5 frame hand-drawn comic strips. ...”
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15“... 3D facial model from frame sequence. The frame sequence can be from either camera images or video...”
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16“...D model. Most existing skeleton extraction methods require a volumetric representation of the 3D...”
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17“... generalization and high-quality grows with each passing day whether in computer games, animations, films or 3D...”
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18“... popular. The high-quality motions have been universal in computer games, animations or the 3D environment...”
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