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1“...碩士 === 國立中興大學 === 高階經理人碩士在職專班 === 105 === In 2016, the global gaming industry grossed 101.1 billion...”
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2“...碩士 === 國立交通大學 === 經營管理研究所 === 91 === Although the worldwide business is depressed, the game...”
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3“... critical thinking", "deductive" ability to score has improved significantly.2. Tactical game mode strategy...”
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4“... operate video-game live-streaming platforms. First, content analysis was conducted to explore...”
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5“... was to confor the indicator of critical successful factor of holding international games in Taiwan, and to find...”
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6“... the results of our abovementioned analysis to first explore and define differences between the game industries...”
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7“... the performance of digital game-based learning on high school student’s critical thinking skills, self-efficacy...”
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8“... the impact of team games tournament on critical thinking abilities and satisfaction of college students...”
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9by Huang Tzu-Jung, 黃子榮“... games, the video records of 32 games played by 16 national teams in the IOC Olympic Games in Beijing...”
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10“... digital game learning system on the learning performance of student’s critical thinking ability...”
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11by 蘇美伊“... of investigation in the short time. If he makes improper decisions, the criticism will arise. Therefore the judge...”
Published 2007
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12“.... The critical factors for the enjoyment of digital casual games are extracted. According to the 7 extracted...”
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13“...碩士 === 中國文化大學 === 會計研究所 === 92 === Budget, as one of the most critical managerial tools...”
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14“... the game players’ preference, the design of computer games becomes one of the key critical success factors...”
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15“... that the Tactical Games Mode was partilly effective in improving the critical thinking abilities and socialization...”
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16“... applied game strategies to analyze the roles and strategies of all interest groups and to derive...”
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17“... the students' critical thinking disposition and game performance impacted by the introduction of the reflective...”
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18“... developed in the past, the critical characteristics of game preferred by primary school students haven’t...”
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19“... of digital game-based learning on junior high school students’ on concentration, critical thinking skill...”
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20“... theoretical model based on the Prisoner’s Dilemma game theory is proposed to analyse the complex behaviours...”
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