Showing 1 - 20 results of 277 for search 'CRITICAL ANALYSIS IN GAME', query time: 1.36s Refine Results
  1. 1
    by Sheng-Chieh Lin, 林聖傑
    Published 2017
    ...碩士 === 國立中興大學 === 高階經理人碩士在職專班 === 105 === In 2016, the global gaming industry grossed 101.1 billion...
    Get full text
    Others
  2. 2
    by Shih-Liang Yang, 楊士良
    Published 2003
    ...碩士 === 國立交通大學 === 經營管理研究所 === 91 === Although the worldwide business is depressed, the game...
    Get full text
    Others
  3. 3
    by Chien, Tai-Yun, 簡岱芸
    Published 2017
    ... critical thinking", "deductive" ability to score has improved significantly.2. Tactical game mode strategy...
    Get full text
    Others
  4. 4
    by HUANG, ZI-QI, 黃姿綺
    Published 2017
    ... operate video-game live-streaming platforms. First, content analysis was conducted to explore...
    Get full text
    Others
  5. 5
    by Chen Kai-Chieh, 陳楷傑
    Published 2007
    ... was to confor the indicator of critical successful factor of holding international games in Taiwan, and to find...
    Get full text
    Others
  6. 6
    by Michael, 陳俊斌
    Published 2006
    ... the results of our abovementioned analysis to first explore and define differences between the game industries...
    Get full text
    Others
  7. 7
    by Yun-Chi Chuang, 莊芸綺
    Published 2019
    ... the performance of digital game-based learning on high school student’s critical thinking skills, self-efficacy...
    Get full text
    Others
  8. 8
    by Yi-Ching Liao, 廖怡菁
    Published 2011
    ... the impact of team games tournament on critical thinking abilities and satisfaction of college students...
    Get full text
    Others
  9. 9
    ... games, the video records of 32 games played by 16 national teams in the IOC Olympic Games in Beijing...
    Get full text
    Others
  10. 10
    by Chien-Hsin Chen, 陳建興
    Published 2011
    ... digital game learning system on the learning performance of student’s critical thinking ability...
    Get full text
    Others
  11. 11
    by 蘇美伊
    Published 2007
    ... of investigation in the short time. If he makes improper decisions, the criticism will arise. Therefore the judge...
    Get full text
    Others
  12. 12
    by Yan-Neng Tseng, 曾彥能
    Published 2011
    .... The critical factors for the enjoyment of digital casual games are extracted. According to the 7 extracted...
    Get full text
    Others
  13. 13
    by I-Chin Lee, 李依秦
    Published 2004
    ...碩士 === 中國文化大學 === 會計研究所 === 92 === Budget, as one of the most critical managerial tools...
    Get full text
    Others
  14. 14
    by Cheng Yu-Fan, 鄭羽汎
    Published 2009
    ... the game players’ preference, the design of computer games becomes one of the key critical success factors...
    Get full text
    Others
  15. 15
    by Hsing-Hui Huang, 黃馨慧
    Published 2010
    ... that the Tactical Games Mode was partilly effective in improving the critical thinking abilities and socialization...
    Get full text
    Others
  16. 16
    by Yi-zhen Li, 李怡貞
    Published 2012
    ... applied game strategies to analyze the roles and strategies of all interest groups and to derive...
    Get full text
    Others
  17. 17
    by CHUNG, CHUN-HUI, 鍾純惠
    Published 2018
    ... the students' critical thinking disposition and game performance impacted by the introduction of the reflective...
    Get full text
    Others
  18. 18
    by Po-Chi Huang, 黃柏齊
    Published 2013
    ... developed in the past, the critical characteristics of game preferred by primary school students haven’t...
    Get full text
    Others
  19. 19
    by Chao-HsiangChang, 張超翔
    Published 2012
    ... of digital game-based learning on junior high school students’ on concentration, critical thinking skill...
    Get full text
    Others
  20. 20
    by Tsung-Pao Hu, 胡聰寶
    Published 2007
    ... theoretical model based on the Prisoner’s Dilemma game theory is proposed to analyse the complex behaviours...
    Get full text
    Others