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5by Laurence Schmoll“... the transition between the use of traditional games in the classroom and their adaptation to digital media has...”
Published 2016-02-01
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6by Fanny Barnabé“... studies" (Triclot, 2011) and of the "play design" (Genvo, 2008), the ludification is defined here...”
Published 2014-10-01
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7“... to specific interplays between fictional narrative universes and game mechanisms in a way that digital games...”
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8by Sandra Mellot, Jennifer Kerzil, Renaud Hétier, Alain Bihan-Poudec, Anaïs Theviot“... programme, are staged and presented through digital educational devices for pre- and primary school students...”
Published 2019-09-01
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9by Melançon, Benoit“... to digital devices involving videogame technologies transforms visual preparation by making it more similar...”
Published 2021
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