Showing 1 - 20 results of 54 for search 'GAME PRODUCTION', query time: 1.30s Refine Results
  1. 1
    by kuan-chin Juang, 莊貫勤
    Published 2007
    ... of the on-line game, and uses the theoretical and practical ways to analysis the issues of all related laws...
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  2. 2
    by Nai-wen Nien, 粘乃文
    Published 2007
    ..., the requirement of related products about Internet has been sharply increased. This product can bring in a lot...
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  3. 3
    by Bo-han Gong, 龔柏翰
    Published 2012
    .... The IAT is applied to the measurement of product attitude, and an evaluation game is applied...
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  4. 4
    by Hsin-Ling Hsieh, 謝新伶
    Published 2003
    ..., and inject into knowledge can improve product innovation. Thus it can be seen knowledge play an important...
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  5. 5
    by Wun-bin Lai, 賴文彬
    Published 2009
    ... keystones for successful operating a production-distribution alliance. Many researchers have indicated...
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  6. 6
    by Bi-Shin Chen, 陳辟新
    Published 2010
    ...碩士 === 世新大學 === 資訊管理學研究所(含碩專班) === 98 === The process of digital game development is very complex...
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  7. 7
    by Chang-hua Wu, 吳昌樺
    Published 2008
    ... of product placement effects in PC games. The study examines the relationships between product placement mode...
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  8. 8
    by Chang Hung-Chieh, 張閎杰
    Published 2010
    ..., the job of the manufacturer is to raise consumers’ awareness of the products by means of the nationwide...
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  9. 9
    by Mong-Yen Tsai, 蔡孟諺
    Published 2010
    ... by the teaching process of RPG digital game production and then to increase the capacities of the creative...
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  10. 10
    by Chih-Kang Lu, 呂至剛
    Published 2005
    ... game industry has gradually became one of the mainstream products in entertainment markets...
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  11. 11
    by Hsi-Tai Liu, 劉熙泰
    Published 2007
    ... distance and product involvement, and external effect, e-recommendation, to test if they may influence...
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  12. 12
    by Yi-Lin Huang, 黃怡霖
    Published 2009
    ...碩士 === 立德大學 === 科技管理研究所 === 96 === The purpose of this study to the digital game industry to share...
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  13. 13
    by I-lei Chu, 朱伊蕾
    Published 2013
    ... questionnaire to five-hundred random selected visitors whom attended the 2013 Taipei Game Show, which was held...
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  14. 14
    by Pei-ying Wu, 吳姵瑩
    Published 2011
    ... objectives, but usually hurt the overall supply chain’ performance. In this research we consider a production...
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  15. 15
    by Yu-ting Chen, 陳昱廷
    Published 2011
    ... Game (MMORPG)" products for players to consume. The game industry has paid the huge cost in market...
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  16. 16
    by Cheng-yi Lan, 藍正義
    Published 2009
    ... original manufacturers increase product spread. Facing such competed and cooperated market, a win-win...
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  17. 17
    by Chen-chou Ma, 馬振洲
    Published 2008
    ...碩士 === 世新大學 === 傳播管理學研究所(含碩專班) === 96 === With a high Internet penetration in Taiwan, online game...
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  18. 18
    by Hung-rong Huang, 黃宏榮
    Published 2008
    ...碩士 === 國立高雄第一科技大學 === 應用日語所 === 96 === Research of TV games industrial facts between Japan...
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  19. 19
    by Guan-Yuan Chen, 陳冠元
    Published 2011
    ... digital products such as camera, MP3, GPS, game gear, and notebook. It is worth investigating...
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  20. 20
    by Fan-heng Tang, 唐汎恆
    Published 2011
    ... in new vertical industries like transportations, medical treatments, communications, games, war...
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