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1“... of the on-line game, and uses the theoretical and practical ways to analysis the issues of all related laws...”
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2“..., the requirement of related products about Internet has been sharply increased. This product can bring in a lot...”
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3“.... The IAT is applied to the measurement of product attitude, and an evaluation game is applied...”
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4“..., and inject into knowledge can improve product innovation. Thus it can be seen knowledge play an important...”
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5“... keystones for successful operating a production-distribution alliance. Many researchers have indicated...”
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6“...碩士 === 世新大學 === 資訊管理學研究所(含碩專班) === 98 === The process of digital game development is very complex...”
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7“... of product placement effects in PC games. The study examines the relationships between product placement mode...”
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8“..., the job of the manufacturer is to raise consumers’ awareness of the products by means of the nationwide...”
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9“... by the teaching process of RPG digital game production and then to increase the capacities of the creative...”
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10“... game industry has gradually became one of the mainstream products in entertainment markets...”
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11“... distance and product involvement, and external effect, e-recommendation, to test if they may influence...”
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12“...碩士 === 立德大學 === 科技管理研究所 === 96 === The purpose of this study to the digital game industry to share...”
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13“... questionnaire to five-hundred random selected visitors whom attended the 2013 Taipei Game Show, which was held...”
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14“... objectives, but usually hurt the overall supply chain’ performance. In this research we consider a production...”
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15“... Game (MMORPG)" products for players to consume. The game industry has paid the huge cost in market...”
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16“... original manufacturers increase product spread. Facing such competed and cooperated market, a win-win...”
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17“...碩士 === 世新大學 === 傳播管理學研究所(含碩專班) === 96 === With a high Internet penetration in Taiwan, online game...”
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18“...碩士 === 國立高雄第一科技大學 === 應用日語所 === 96 === Research of TV games industrial facts between Japan...”
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19“... digital products such as camera, MP3, GPS, game gear, and notebook. It is worth investigating...”
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20“... in new vertical industries like transportations, medical treatments, communications, games, war...”
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