Suggested Topics within your search.
Suggested Topics within your search.
Game theory
12
game theory
7
Media studies
6
Sales
6
QA75 Electronic computers. Computer science
5
Supply chains
5
Competition
4
Costs
4
Gamification
4
Sustainable development
4
article
4
Closed-loop supply chain
3
Commerce
3
Film, TV & radio
3
Innovation
3
Sports & outdoor recreation
3
Stackelberg Games
3
human
3
American football
2
Artificial intelligence
2
Case study
2
Co-design
2
Communication studies
2
Computer networking & communications
2
Cultural studies
2
Customer satisfaction
2
Decision making
2
Economic and social effects
2
Educational productivity
2
Evolutionary game theory
2
-
181by Lake, Eric M.“...The academic literature hitherto has mainly addressed the 'effects' of video games...”
Published 2010
Get full text
-
182Evaluating the Minor Coarse Cereals Product Crowdfunding Platform through Evolutionary Game AnalysisSubjects: “...product crowdfunding...”
Get full text
Article -
183“..., and Nintendo gaming manufacture companies. When the companies announced new products release to the public, how...”
Get full text
Others -
184“... and the design concepts of fun products to reinterpret the Taiwanese folk games. Finally, through the evaluation...”
Get full text
Others -
185“... in product placements in games to date have been clamoring for quantitative research findings to validate its...”
Get full text
Others -
186“... products into market and compete with national brand. However, the manufactures owned the national brand...”
Get full text
Others -
187
-
188“... of the new operational mode, “free on-line game”, the market share of the intangible products has been...”
Get full text
Others -
189“... of games becomes even shorter than before. Game companies must develop more and more innovative products...”
Get full text
Others -
190“...碩士 === 國立臺灣科技大學 === 工業管理系 === 101 === Market competition is making product warranty policy becomes...”
Get full text
Others -
191“..., the aim of this research is mainly to illustrate the integration of interactive video gaming device...”
Get full text
Others -
192“...’ impulsive buying behaviors of virtural treasure and products. Most online gamers’ motivations, which met...”
Get full text
Others -
193by Lake, Eric M.“...The academic literature hitherto has mainly addressed the 'effects' of video games...”
Published 2000
Get full text
-
194“..., this study examines how the new product announcements by an online game firm affect the stock market returns...”
Get full text
Others -
195
-
196“... using iPod touch-related mobile gaming products. The purpose of this research is to identify consumer...”
Get full text
Others -
197
-
198by Pelletier, Caroline“... games, with learning defined as the production of subjectivity. It theorises learning and meaning-making...”
Published 2007
Get full text
-
199by Wolf, Guy“... high profile industry changing with new product innovations, e.g. typewriters, computer disks....”
Published 2014
Get full text
Dissertation -
200by Carolina Wannheden, Ulrica von Thiele Schwarz, Claes-Göran Östenson, Karin Pukk Härenstam, Terese Stenfors“...Chronic care management is dependent on productive interactions between patients and healthcare...”
Published 2021-05-01
Get full text
Article