Showing 101 - 120 results of 9,655 for search 'GAME PRODUCTION', query time: 0.65s Refine Results
  1. 101
    by Christie, K. Rhian
    Published 2007
    ... to compare non-game bird species abundance, richness, and productivity for any differences between the two...
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  2. 102
    by Christie, K. Rhian
    Published 2007
    ... to compare non-game bird species abundance, richness, and productivity for any differences between the two...
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  3. 103
    by Chun-Hong Lee, 李俊宏
    Published 2007
    ..., we construct the game step by step. Finally, we find the optimal production by using backward...
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  4. 104
    by Shin-Tze Yeh, 葉欣澤
    Published 2009
    ... of products were driven by the game console hardware, software and other technological advances of most...
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  5. 105
    by Chen, Chun Chieh, 陳君潔
    Published 2010
    ... possibility on investing in product placement advertising in browser games. With limited budget and man power...
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  6. 106
    by Li-Hui Chen, 陳麗徽
    Published 2008
    ... problems that are hard for computers. We propose a two-player online human computation game, Image Hunter...
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  7. 107
  8. 108
    by Eichberg Henning
    Published 2016-12-01
    ...The comparative, differential phenomenology of play and games has a critical political point. A...
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    Article
  9. 109
    by Tsung-Hsiang Chang, 張琮翔
    Published 2007
    ... conducted to show two gameplay designing principles to be effective in productivity games. ...
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  10. 110
    by Crafford, Karlien
    Published 2012
    ... an opportunity for game meat marketers to market game meat as a low-fat meat product. This research succeeded...
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  11. 111
    by Pei-Fen Yu, 余佩芬
    Published 2005
    ... to transmit new product information to their customers. However, the studies about product placement in games...
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  12. 112
    by San-li Yu, 游三立
    Published 2010
    ... of them. It gives the better result for the game and animation project. But this kind of system has some...
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  13. 113
    by Chien Hsiung, 盛建雄
    Published 2006
    ... of online games want to attract customers by the corporate image of agents, country image, and product...
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  14. 114
    by Meng-yen Tsai, 蔡孟諺
    Published 2008
    ...-person on-line games. And players start to buy virtual on-line game products that making the massive...
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  15. 115
    by Huang, Kuo Jou, 黃國洲
    Published 2003
    ... further the operation capacity of the on-line game business. As for the product development process...
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  16. 116
  17. 117
    by Satimanon, T., Weatherspoon, D.
    Published 2019
    Subjects: ...game theory...
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    Article
  18. 118
    Subjects: ...connected domination game...
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    Article
  19. 119
    by Gibson, Christopher Daniel
    Published 2019
    Subjects: ...Production management...
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  20. 120