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1by Eklund, LinaSubjects: “...video games...”
Published 2012
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Doctoral Thesis -
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4Published 2016“..., or Brainbook, is a stand-alone e-learning module designed to run for fifty minutes and to be highly interactive...”
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5by Guerra Recas, LuisSubjects: “...Individualized game experience...”
Published 2021
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6by Montagut Climent, Mario Alberto“...., via text, audio or video chat). Relevant use cases are, for example, Social TV, networked games...”
Published 2015
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7by Rodríguez Alsina, AitorSubjects: “...Interactive TV...”
Published 2012
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10by García Sanjuan, FernandoSubjects: “...Child-Computer Interaction...”
Published 2019
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11by Gunnarsson, Gunilla“... the interactions appearing in students’ encounters with a new language game in the form of new artefacts and new...”
Published 2008
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12by Pacifici, Valentino“...Live and on-demand video content have become the most important source of network traffic in mobile...”
Published 2016
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13by Garneau, Tony“... decade, technologies based on software agents have been used in many domains such as video games, movies...”
Published 2011
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14by Sundqvist, Pia“..., watching TV, watching films, surfing the Internet, playing video games, listening to music). There was also...”
Published 2009
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15by Esnaola Horacek, Graciela“... and the video games as mediating objects of the dominant culture. These premises.. will guide us in the analyses...”
Published 2004
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Doctoral Thesis