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Per Backlund
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1
Automated Analysis of Facial Cues from Videos as a Potential Method for Differentiating Stress and Boredom of Players in Games
by
Fernando Bevilacqua
,
Henrik Engström
,
Per Backlund
Published in
International Journal of Computer Games Technology
(2018-01-01)
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2
Business Intelligence Challenges for Independent Game Publishing
by
Yanhui Su
,
Per Backlund
,
Henrik Engström
Published in
International Journal of Computer Games Technology
(2020-01-01)
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3
Comparing Expert and Novice Driving Behavior in a Driving Simulator
by
Hiran B. Ekanayake
,
Per Backlund
,
Tom Ziemke
,
Robert Ramberg
,
Kamalanath P. Hewagamage
,
Mikael Lebram
Published in
Interaction Design and Architecture(s)
(2014-02-01)
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4
Comparing Expert Driving Behavior in Real World and Simulator Contexts
by
Hiran B. Ekanayake
,
Per Backlund
,
Tom Ziemke
,
Robert Ramberg
,
Kamalanath P. Hewagamage
,
Mikael Lebram
Published in
International Journal of Computer Games Technology
(2013-01-01)
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