Pebble Games, Proof Complexity, and Time-Space Trade-offs
Pebble games were extensively studied in the 1970s and 1980s in a number of different contexts. The last decade has seen a revival of interest in pebble games coming from the field of proof complexity. Pebbling has proven to be a useful tool for studying resolution-based proof systems when comparing...
| Published in: | Logical Methods in Computer Science |
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| Main Author: | |
| Format: | Article |
| Language: | English |
| Published: |
Logical Methods in Computer Science e.V.
2013-09-01
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| Subjects: | |
| Online Access: | https://lmcs.episciences.org/1111/pdf |
| Summary: | Pebble games were extensively studied in the 1970s and 1980s in a number of
different contexts. The last decade has seen a revival of interest in pebble
games coming from the field of proof complexity. Pebbling has proven to be a
useful tool for studying resolution-based proof systems when comparing the
strength of different subsystems, showing bounds on proof space, and
establishing size-space trade-offs. This is a survey of research in proof
complexity drawing on results and tools from pebbling, with a focus on proof
space lower bounds and trade-offs between proof size and proof space. |
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| ISSN: | 1860-5974 |
