Pebble Games, Proof Complexity, and Time-Space Trade-offs

Pebble games were extensively studied in the 1970s and 1980s in a number of different contexts. The last decade has seen a revival of interest in pebble games coming from the field of proof complexity. Pebbling has proven to be a useful tool for studying resolution-based proof systems when comparing...

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Bibliographic Details
Published in:Logical Methods in Computer Science
Main Author: Jakob Nordstrom
Format: Article
Language:English
Published: Logical Methods in Computer Science e.V. 2013-09-01
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Online Access:https://lmcs.episciences.org/1111/pdf
Description
Summary:Pebble games were extensively studied in the 1970s and 1980s in a number of different contexts. The last decade has seen a revival of interest in pebble games coming from the field of proof complexity. Pebbling has proven to be a useful tool for studying resolution-based proof systems when comparing the strength of different subsystems, showing bounds on proof space, and establishing size-space trade-offs. This is a survey of research in proof complexity drawing on results and tools from pebbling, with a focus on proof space lower bounds and trade-offs between proof size and proof space.
ISSN:1860-5974