| Summary: | The article analyzes the performance of the two most popular game engines: Unity and Unreal Engine. The performance analysis focuses on examining the load on selected components during physics simulations, as well as the rendering of static and dynamic objects. The aim of the research is to identify the more efficient engine based on the selected tests. The experiments included physics simulations of spheres, tree rendering, and character rendering in an urban environment. The results indicate which engine achieved lower and more stable hardware resource usage. The conclusions provide developers with guidance on choosing the appropriate engine based on the project's specifications.
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