PENINGKATAN HASIL BELAJAR LOMPAT TINGGI MELALUI MODIFIKASI PERMAINAN SEBUT NAMA

The purpose of the research is to increase the studys result of high jump for the 4th grade class student of Setu 02 elementary school in Tarub district Tegal regency in the academic year 2013/2014. This research method is Classroom Action Research (CAR), which carried out the research subjects are...

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Published in:Active: journal of physical education, sport, health and recreation
Main Author: Nelly Saadah
Format: Article
Language:English
Published: Universitas Negeri Semarang 2015-09-01
Subjects:
Online Access:https://journal.unnes.ac.id/sju/index.php/peshr/article/view/7405
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author Nelly Saadah
author_facet Nelly Saadah
author_sort Nelly Saadah
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container_title Active: journal of physical education, sport, health and recreation
description The purpose of the research is to increase the studys result of high jump for the 4th grade class student of Setu 02 elementary school in Tarub district Tegal regency in the academic year 2013/2014. This research method is Classroom Action Research (CAR), which carried out the research subjects are students the 4th grade class student of Setu 02 elementary school, amounting to 23 students consisting of 12 boys and 11 girls. Data analysis using quantitative and qualitative data analysis. The results of the second cycle of research, an increase in study’s result of 22% of the first cycle, it is 96% the details of 22 students successfully pass the study and there is only one student is still not finished with the grounds trauma to the high jump. From the results of this research with CAR method can be concluded that the high jump learning using game say a name successfully to increase the ability of high jump.
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spelling doaj-art-390bf7914e324eaa88ad0694de0775032025-09-02T06:33:24ZengUniversitas Negeri SemarangActive: journal of physical education, sport, health and recreation2460-724X2252-67732015-09-014920662072PENINGKATAN HASIL BELAJAR LOMPAT TINGGI MELALUI MODIFIKASI PERMAINAN SEBUT NAMANelly Saadah0Universitas Negeri SemarangThe purpose of the research is to increase the studys result of high jump for the 4th grade class student of Setu 02 elementary school in Tarub district Tegal regency in the academic year 2013/2014. This research method is Classroom Action Research (CAR), which carried out the research subjects are students the 4th grade class student of Setu 02 elementary school, amounting to 23 students consisting of 12 boys and 11 girls. Data analysis using quantitative and qualitative data analysis. The results of the second cycle of research, an increase in study’s result of 22% of the first cycle, it is 96% the details of 22 students successfully pass the study and there is only one student is still not finished with the grounds trauma to the high jump. From the results of this research with CAR method can be concluded that the high jump learning using game say a name successfully to increase the ability of high jump.https://journal.unnes.ac.id/sju/index.php/peshr/article/view/7405study’s resultlearning modelgames “say a name”
spellingShingle Nelly Saadah
PENINGKATAN HASIL BELAJAR LOMPAT TINGGI MELALUI MODIFIKASI PERMAINAN SEBUT NAMA
study’s result
learning model
games “say a name”
title PENINGKATAN HASIL BELAJAR LOMPAT TINGGI MELALUI MODIFIKASI PERMAINAN SEBUT NAMA
title_full PENINGKATAN HASIL BELAJAR LOMPAT TINGGI MELALUI MODIFIKASI PERMAINAN SEBUT NAMA
title_fullStr PENINGKATAN HASIL BELAJAR LOMPAT TINGGI MELALUI MODIFIKASI PERMAINAN SEBUT NAMA
title_full_unstemmed PENINGKATAN HASIL BELAJAR LOMPAT TINGGI MELALUI MODIFIKASI PERMAINAN SEBUT NAMA
title_short PENINGKATAN HASIL BELAJAR LOMPAT TINGGI MELALUI MODIFIKASI PERMAINAN SEBUT NAMA
title_sort peningkatan hasil belajar lompat tinggi melalui modifikasi permainan sebut nama
topic study’s result
learning model
games “say a name”
url https://journal.unnes.ac.id/sju/index.php/peshr/article/view/7405
work_keys_str_mv AT nellysaadah peningkatanhasilbelajarlompattinggimelaluimodifikasipermainansebutnama