Still Entombed After All These Years: The continuing twists and turns of a maze game

The Atari 2600 video game Entombed (1982) left open questions in the design and implementation of its efficient maze-generation algorithm that, through serendipity, we are able to address at last. We have analysed almost 500 artefacts that capture the development process leading up to Entombed, arte...

詳細記述

書誌詳細
出版年:Internet Archaeology
主要な著者: Paul Allen Newell, John Aycock, Katie M. Biittner
フォーマット: 論文
言語:英語
出版事項: University of York 2022-06-01
主題:
オンライン・アクセス:https://intarch.ac.uk/journal/issue59/3/index.html
その他の書誌記述
要約:The Atari 2600 video game Entombed (1982) left open questions in the design and implementation of its efficient maze-generation algorithm that, through serendipity, we are able to address at last. We have analysed almost 500 artefacts that capture the development process leading up to Entombed, artefacts that have not been seen for decades, including a distinct, unreleased Atari 2600 game. This work is interdisciplinary between the fields of archaeology and computer science in the area of archaeogaming; computer science has allowed informed technical analysis of the artefacts, with processes from archaeology used to manage and organise the large number of artefacts, as well as view game development in a human, archaeological context. The deliberate inclusion of a co-author who was a first-hand participant in the game development additionally raises interesting questions about autoethnography, authorship, and objectivity.
ISSN:1363-5387