The Representation of Space As a Narrative Language in Videogames

The research examines the videogame as a new form of visual narration, in which the story is constructed not only by the designer's authorial intentions, but also by the interpretation of the player, who moves and acts in the gamespace. The space, therefore, can assume a central narrative role,...

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Published in:img journal
Main Author: Greta Attademo
Format: Article
Language:English
Published: University of Bologna 2022-10-01
Subjects:
Online Access:https://img-journal.unibo.it/article/view/14354
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author Greta Attademo
author_facet Greta Attademo
author_sort Greta Attademo
collection DOAJ
container_title img journal
description The research examines the videogame as a new form of visual narration, in which the story is constructed not only by the designer's authorial intentions, but also by the interpretation of the player, who moves and acts in the gamespace. The space, therefore, can assume a central narrative role, helping the player in the construction of meanings necessary for the understanding of the story. The aim of this research is to analyse the representation of space as a narrative language in videogames, examining how spatial suggestions become a formal and structural code of visual signs, able to emphasize tones and atmospheres and/or express emotional values. The survey methodology includes a comparative analysis of videogame spaces, starting from the main types of narratives: realistic, verisimilar and unrealistic; this distinction allows to identify three macro-groups of spatial representations, having specific and defined characteristics. This research underlines how the scientific area of representation can contribute significantly to the study of videogame, understood as a narrative form in which the drawing of the space is applied as an irreplaceable modality for the construction of a visual code of thought.
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spelling doaj-art-7ae6eeebb6044a87ad587ffa7caeb3af2025-08-19T21:29:45ZengUniversity of Bolognaimg journal2724-24632022-10-016324910.6092/issn.2724-2463/1435412677The Representation of Space As a Narrative Language in VideogamesGreta Attademo0University of Naples “Federico II” - Department of ArchitectureThe research examines the videogame as a new form of visual narration, in which the story is constructed not only by the designer's authorial intentions, but also by the interpretation of the player, who moves and acts in the gamespace. The space, therefore, can assume a central narrative role, helping the player in the construction of meanings necessary for the understanding of the story. The aim of this research is to analyse the representation of space as a narrative language in videogames, examining how spatial suggestions become a formal and structural code of visual signs, able to emphasize tones and atmospheres and/or express emotional values. The survey methodology includes a comparative analysis of videogame spaces, starting from the main types of narratives: realistic, verisimilar and unrealistic; this distinction allows to identify three macro-groups of spatial representations, having specific and defined characteristics. This research underlines how the scientific area of representation can contribute significantly to the study of videogame, understood as a narrative form in which the drawing of the space is applied as an irreplaceable modality for the construction of a visual code of thought.https://img-journal.unibo.it/article/view/14354videogamesgamespacevisual narrative
spellingShingle Greta Attademo
The Representation of Space As a Narrative Language in Videogames
videogames
gamespace
visual narrative
title The Representation of Space As a Narrative Language in Videogames
title_full The Representation of Space As a Narrative Language in Videogames
title_fullStr The Representation of Space As a Narrative Language in Videogames
title_full_unstemmed The Representation of Space As a Narrative Language in Videogames
title_short The Representation of Space As a Narrative Language in Videogames
title_sort representation of space as a narrative language in videogames
topic videogames
gamespace
visual narrative
url https://img-journal.unibo.it/article/view/14354
work_keys_str_mv AT gretaattademo therepresentationofspaceasanarrativelanguageinvideogames
AT gretaattademo representationofspaceasanarrativelanguageinvideogames