The Representation of Space As a Narrative Language in Videogames
The research examines the videogame as a new form of visual narration, in which the story is constructed not only by the designer's authorial intentions, but also by the interpretation of the player, who moves and acts in the gamespace. The space, therefore, can assume a central narrative role,...
| Published in: | img journal |
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| Main Author: | |
| Format: | Article |
| Language: | English |
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University of Bologna
2022-10-01
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| Online Access: | https://img-journal.unibo.it/article/view/14354 |
| _version_ | 1852678024536784896 |
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| author | Greta Attademo |
| author_facet | Greta Attademo |
| author_sort | Greta Attademo |
| collection | DOAJ |
| container_title | img journal |
| description | The research examines the videogame as a new form of visual narration, in which the story is constructed not only by the designer's authorial intentions, but also by the interpretation of the player, who moves and acts in the gamespace. The space, therefore, can assume a central narrative role, helping the player in the construction of meanings necessary for the understanding of the story. The aim of this research is to analyse the representation of space as a narrative language in videogames, examining how spatial suggestions become a formal and structural code of visual signs, able to emphasize tones and atmospheres and/or express emotional values. The survey methodology includes a comparative analysis of videogame spaces, starting from the main types of narratives: realistic, verisimilar and unrealistic; this distinction allows to identify three macro-groups of spatial representations, having specific and defined characteristics. This research underlines how the scientific area of representation can contribute significantly to the study of videogame, understood as a narrative form in which the drawing of the space is applied as an irreplaceable modality for the construction of a visual code of thought. |
| format | Article |
| id | doaj-art-7ae6eeebb6044a87ad587ffa7caeb3af |
| institution | Directory of Open Access Journals |
| issn | 2724-2463 |
| language | English |
| publishDate | 2022-10-01 |
| publisher | University of Bologna |
| record_format | Article |
| spelling | doaj-art-7ae6eeebb6044a87ad587ffa7caeb3af2025-08-19T21:29:45ZengUniversity of Bolognaimg journal2724-24632022-10-016324910.6092/issn.2724-2463/1435412677The Representation of Space As a Narrative Language in VideogamesGreta Attademo0University of Naples “Federico II” - Department of ArchitectureThe research examines the videogame as a new form of visual narration, in which the story is constructed not only by the designer's authorial intentions, but also by the interpretation of the player, who moves and acts in the gamespace. The space, therefore, can assume a central narrative role, helping the player in the construction of meanings necessary for the understanding of the story. The aim of this research is to analyse the representation of space as a narrative language in videogames, examining how spatial suggestions become a formal and structural code of visual signs, able to emphasize tones and atmospheres and/or express emotional values. The survey methodology includes a comparative analysis of videogame spaces, starting from the main types of narratives: realistic, verisimilar and unrealistic; this distinction allows to identify three macro-groups of spatial representations, having specific and defined characteristics. This research underlines how the scientific area of representation can contribute significantly to the study of videogame, understood as a narrative form in which the drawing of the space is applied as an irreplaceable modality for the construction of a visual code of thought.https://img-journal.unibo.it/article/view/14354videogamesgamespacevisual narrative |
| spellingShingle | Greta Attademo The Representation of Space As a Narrative Language in Videogames videogames gamespace visual narrative |
| title | The Representation of Space As a Narrative Language in Videogames |
| title_full | The Representation of Space As a Narrative Language in Videogames |
| title_fullStr | The Representation of Space As a Narrative Language in Videogames |
| title_full_unstemmed | The Representation of Space As a Narrative Language in Videogames |
| title_short | The Representation of Space As a Narrative Language in Videogames |
| title_sort | representation of space as a narrative language in videogames |
| topic | videogames gamespace visual narrative |
| url | https://img-journal.unibo.it/article/view/14354 |
| work_keys_str_mv | AT gretaattademo therepresentationofspaceasanarrativelanguageinvideogames AT gretaattademo representationofspaceasanarrativelanguageinvideogames |
