Teaching and learning English through digital game projects
Digital games are receiving increasing attention by researchers and practitioners in education; however, most of the theory and pedagogy focus on general education or language and literacy development of native speakers. There are very few investigations of game play or game culture and second langu...
| Published in: | Digital Culture & Education |
|---|---|
| Main Author: | |
| Format: | Article |
| Language: | English |
| Published: |
Digital Culture & Education (DCE)
2011-04-01
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| Subjects: | |
| Online Access: | http://www.digitalcultureandeducation.com/cms/wp-content/uploads/2011/04/dce1046_deHaan_2011.pdf |
| _version_ | 1850108507692466176 |
|---|---|
| author | Jonathan deHaan |
| author_facet | Jonathan deHaan |
| author_sort | Jonathan deHaan |
| collection | DOAJ |
| container_title | Digital Culture & Education |
| description | Digital games are receiving increasing attention by researchers and practitioners in education; however, most of the theory and pedagogy focus on general education or language and literacy development of native speakers. There are very few investigations of game play or game culture and second language development. Language teachers and institutions must know more about games to use the media effectively. Two completed extracurricular projects, based on constructionist learning and media literacy theories and practices, are described in this paper: game design and game magazine creation. The action research projects aimed to guide students towards a better understanding of games’ formal features and technologies through their active creation of games and game-related media, and to improve their spoken and written English language skills. In general, students learned and practised a variety of language and technology skills with the design projects. The projects motivated the students, challenged the students, and provided many opportunities for authentic discussions in the foreign language. Various suggestions, based on the teacher and student experiences of these projects, are made for other language teachers interested in conducting creative game-based projects with their students. |
| format | Article |
| id | doaj-art-7e2fcf862eb549dca4ba8a0d8a71d337 |
| institution | Directory of Open Access Journals |
| issn | 1836-8301 |
| language | English |
| publishDate | 2011-04-01 |
| publisher | Digital Culture & Education (DCE) |
| record_format | Article |
| spelling | doaj-art-7e2fcf862eb549dca4ba8a0d8a71d3372025-08-20T00:01:09ZengDigital Culture & Education (DCE)Digital Culture & Education1836-83012011-04-01314655Teaching and learning English through digital game projectsJonathan deHaanDigital games are receiving increasing attention by researchers and practitioners in education; however, most of the theory and pedagogy focus on general education or language and literacy development of native speakers. There are very few investigations of game play or game culture and second language development. Language teachers and institutions must know more about games to use the media effectively. Two completed extracurricular projects, based on constructionist learning and media literacy theories and practices, are described in this paper: game design and game magazine creation. The action research projects aimed to guide students towards a better understanding of games’ formal features and technologies through their active creation of games and game-related media, and to improve their spoken and written English language skills. In general, students learned and practised a variety of language and technology skills with the design projects. The projects motivated the students, challenged the students, and provided many opportunities for authentic discussions in the foreign language. Various suggestions, based on the teacher and student experiences of these projects, are made for other language teachers interested in conducting creative game-based projects with their students.http://www.digitalcultureandeducation.com/cms/wp-content/uploads/2011/04/dce1046_deHaan_2011.pdfDigital gamesgame designgame journalismproject-based learningsecond language acquisition |
| spellingShingle | Jonathan deHaan Teaching and learning English through digital game projects Digital games game design game journalism project-based learning second language acquisition |
| title | Teaching and learning English through digital game projects |
| title_full | Teaching and learning English through digital game projects |
| title_fullStr | Teaching and learning English through digital game projects |
| title_full_unstemmed | Teaching and learning English through digital game projects |
| title_short | Teaching and learning English through digital game projects |
| title_sort | teaching and learning english through digital game projects |
| topic | Digital games game design game journalism project-based learning second language acquisition |
| url | http://www.digitalcultureandeducation.com/cms/wp-content/uploads/2011/04/dce1046_deHaan_2011.pdf |
| work_keys_str_mv | AT jonathandehaan teachingandlearningenglishthroughdigitalgameprojects |
