Teaching and learning English through digital game projects

Digital games are receiving increasing attention by researchers and practitioners in education; however, most of the theory and pedagogy focus on general education or language and literacy development of native speakers. There are very few investigations of game play or game culture and second langu...

Full description

Bibliographic Details
Published in:Digital Culture & Education
Main Author: Jonathan deHaan
Format: Article
Language:English
Published: Digital Culture & Education (DCE) 2011-04-01
Subjects:
Online Access:http://www.digitalcultureandeducation.com/cms/wp-content/uploads/2011/04/dce1046_deHaan_2011.pdf
_version_ 1850108507692466176
author Jonathan deHaan
author_facet Jonathan deHaan
author_sort Jonathan deHaan
collection DOAJ
container_title Digital Culture & Education
description Digital games are receiving increasing attention by researchers and practitioners in education; however, most of the theory and pedagogy focus on general education or language and literacy development of native speakers. There are very few investigations of game play or game culture and second language development. Language teachers and institutions must know more about games to use the media effectively. Two completed extracurricular projects, based on constructionist learning and media literacy theories and practices, are described in this paper: game design and game magazine creation. The action research projects aimed to guide students towards a better understanding of games’ formal features and technologies through their active creation of games and game-related media, and to improve their spoken and written English language skills. In general, students learned and practised a variety of language and technology skills with the design projects. The projects motivated the students, challenged the students, and provided many opportunities for authentic discussions in the foreign language. Various suggestions, based on the teacher and student experiences of these projects, are made for other language teachers interested in conducting creative game-based projects with their students.
format Article
id doaj-art-7e2fcf862eb549dca4ba8a0d8a71d337
institution Directory of Open Access Journals
issn 1836-8301
language English
publishDate 2011-04-01
publisher Digital Culture & Education (DCE)
record_format Article
spelling doaj-art-7e2fcf862eb549dca4ba8a0d8a71d3372025-08-20T00:01:09ZengDigital Culture & Education (DCE)Digital Culture & Education1836-83012011-04-01314655Teaching and learning English through digital game projectsJonathan deHaanDigital games are receiving increasing attention by researchers and practitioners in education; however, most of the theory and pedagogy focus on general education or language and literacy development of native speakers. There are very few investigations of game play or game culture and second language development. Language teachers and institutions must know more about games to use the media effectively. Two completed extracurricular projects, based on constructionist learning and media literacy theories and practices, are described in this paper: game design and game magazine creation. The action research projects aimed to guide students towards a better understanding of games’ formal features and technologies through their active creation of games and game-related media, and to improve their spoken and written English language skills. In general, students learned and practised a variety of language and technology skills with the design projects. The projects motivated the students, challenged the students, and provided many opportunities for authentic discussions in the foreign language. Various suggestions, based on the teacher and student experiences of these projects, are made for other language teachers interested in conducting creative game-based projects with their students.http://www.digitalcultureandeducation.com/cms/wp-content/uploads/2011/04/dce1046_deHaan_2011.pdfDigital gamesgame designgame journalismproject-based learningsecond language acquisition
spellingShingle Jonathan deHaan
Teaching and learning English through digital game projects
Digital games
game design
game journalism
project-based learning
second language acquisition
title Teaching and learning English through digital game projects
title_full Teaching and learning English through digital game projects
title_fullStr Teaching and learning English through digital game projects
title_full_unstemmed Teaching and learning English through digital game projects
title_short Teaching and learning English through digital game projects
title_sort teaching and learning english through digital game projects
topic Digital games
game design
game journalism
project-based learning
second language acquisition
url http://www.digitalcultureandeducation.com/cms/wp-content/uploads/2011/04/dce1046_deHaan_2011.pdf
work_keys_str_mv AT jonathandehaan teachingandlearningenglishthroughdigitalgameprojects