Simulating gamified crowdsourcing of knowledge base refinement: effects of game rule design
This paper discusses a gamification design for knowledge base refinement. We present a simulation model for game playing and examine the possibility of estimating the effects of game rule design. The maintenance of a knowledge base involves human intervention and is one of the application domains of...
| Published in: | Journal of Information and Telecommunication |
|---|---|
| Main Authors: | Daiki Kurita, Boonsita Roengsamut, Kazuhiro Kuwabara, Hung-Hsuan Huang |
| Format: | Article |
| Language: | English |
| Published: |
Taylor & Francis Group
2018-10-01
|
| Subjects: | |
| Online Access: | http://dx.doi.org/10.1080/24751839.2017.1401259 |
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