Path Planning Generator with Metadata through a Domain Change by GAN between Physical and Virtual Environments

Increasingly, robotic systems require a level of perception of the scenario to interact in real-time, but they also require specialized equipment such as sensors to reach high performance standards adequately. Therefore, it is essential to explore alternatives to reduce the costs for these systems....

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Published in:Sensors
Main Authors: Javier Maldonado-Romo, Mario Aldape-Pérez, Alejandro Rodríguez-Molina
Format: Article
Language:English
Published: MDPI AG 2021-11-01
Subjects:
Online Access:https://www.mdpi.com/1424-8220/21/22/7667
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author Javier Maldonado-Romo
Mario Aldape-Pérez
Alejandro Rodríguez-Molina
author_facet Javier Maldonado-Romo
Mario Aldape-Pérez
Alejandro Rodríguez-Molina
author_sort Javier Maldonado-Romo
collection DOAJ
container_title Sensors
description Increasingly, robotic systems require a level of perception of the scenario to interact in real-time, but they also require specialized equipment such as sensors to reach high performance standards adequately. Therefore, it is essential to explore alternatives to reduce the costs for these systems. For example, a common problem attempted by intelligent robotic systems is path planning. This problem contains different subsystems such as perception, location, control, and planning, and demands a quick response time. Consequently, the design of the solutions is limited and requires specialized elements, increasing the cost and time development. Secondly, virtual reality is employed to train and evaluate algorithms, generating virtual data. For this reason, the virtual dataset can be connected with the authentic world through Generative Adversarial Networks (GANs), reducing time development and employing limited samples of the physical world. To describe the performance, metadata information details the properties of the agents in an environment. The metadata approach is tested with an augmented reality system and a micro aerial vehicle (MAV), where both systems are executed in an authentic environment and implemented in embedded devices. This development helps to guide alternatives to reduce resources and costs, but external factors limit these implementations, such as the illumination variation, because the system depends on only a conventional camera.
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spelling doaj-art-cb512d13ea464eec8fa6b3647cdc64d22025-08-19T23:14:40ZengMDPI AGSensors1424-82202021-11-012122766710.3390/s21227667Path Planning Generator with Metadata through a Domain Change by GAN between Physical and Virtual EnvironmentsJavier Maldonado-Romo0Mario Aldape-Pérez1Alejandro Rodríguez-Molina2Postgraduate Department, Instituto Politécnico Nacional, CIDETEC, Mexico City 07700, MexicoPostgraduate Department, Instituto Politécnico Nacional, CIDETEC, Mexico City 07700, MexicoTecnológico Nacional de México/IT de Tlalnepantla, Research and Postgraduate Division, Estado de México 54070, MexicoIncreasingly, robotic systems require a level of perception of the scenario to interact in real-time, but they also require specialized equipment such as sensors to reach high performance standards adequately. Therefore, it is essential to explore alternatives to reduce the costs for these systems. For example, a common problem attempted by intelligent robotic systems is path planning. This problem contains different subsystems such as perception, location, control, and planning, and demands a quick response time. Consequently, the design of the solutions is limited and requires specialized elements, increasing the cost and time development. Secondly, virtual reality is employed to train and evaluate algorithms, generating virtual data. For this reason, the virtual dataset can be connected with the authentic world through Generative Adversarial Networks (GANs), reducing time development and employing limited samples of the physical world. To describe the performance, metadata information details the properties of the agents in an environment. The metadata approach is tested with an augmented reality system and a micro aerial vehicle (MAV), where both systems are executed in an authentic environment and implemented in embedded devices. This development helps to guide alternatives to reduce resources and costs, but external factors limit these implementations, such as the illumination variation, because the system depends on only a conventional camera.https://www.mdpi.com/1424-8220/21/22/7667autonomous drivingmachine learningcomputer visionvirtual training
spellingShingle Javier Maldonado-Romo
Mario Aldape-Pérez
Alejandro Rodríguez-Molina
Path Planning Generator with Metadata through a Domain Change by GAN between Physical and Virtual Environments
autonomous driving
machine learning
computer vision
virtual training
title Path Planning Generator with Metadata through a Domain Change by GAN between Physical and Virtual Environments
title_full Path Planning Generator with Metadata through a Domain Change by GAN between Physical and Virtual Environments
title_fullStr Path Planning Generator with Metadata through a Domain Change by GAN between Physical and Virtual Environments
title_full_unstemmed Path Planning Generator with Metadata through a Domain Change by GAN between Physical and Virtual Environments
title_short Path Planning Generator with Metadata through a Domain Change by GAN between Physical and Virtual Environments
title_sort path planning generator with metadata through a domain change by gan between physical and virtual environments
topic autonomous driving
machine learning
computer vision
virtual training
url https://www.mdpi.com/1424-8220/21/22/7667
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AT alejandrorodriguezmolina pathplanninggeneratorwithmetadatathroughadomainchangebyganbetweenphysicalandvirtualenvironments