Path Planning Generator with Metadata through a Domain Change by GAN between Physical and Virtual Environments
Increasingly, robotic systems require a level of perception of the scenario to interact in real-time, but they also require specialized equipment such as sensors to reach high performance standards adequately. Therefore, it is essential to explore alternatives to reduce the costs for these systems....
| Published in: | Sensors |
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| Main Authors: | , , |
| Format: | Article |
| Language: | English |
| Published: |
MDPI AG
2021-11-01
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| Subjects: | |
| Online Access: | https://www.mdpi.com/1424-8220/21/22/7667 |
| _version_ | 1850340091996667904 |
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| author | Javier Maldonado-Romo Mario Aldape-Pérez Alejandro Rodríguez-Molina |
| author_facet | Javier Maldonado-Romo Mario Aldape-Pérez Alejandro Rodríguez-Molina |
| author_sort | Javier Maldonado-Romo |
| collection | DOAJ |
| container_title | Sensors |
| description | Increasingly, robotic systems require a level of perception of the scenario to interact in real-time, but they also require specialized equipment such as sensors to reach high performance standards adequately. Therefore, it is essential to explore alternatives to reduce the costs for these systems. For example, a common problem attempted by intelligent robotic systems is path planning. This problem contains different subsystems such as perception, location, control, and planning, and demands a quick response time. Consequently, the design of the solutions is limited and requires specialized elements, increasing the cost and time development. Secondly, virtual reality is employed to train and evaluate algorithms, generating virtual data. For this reason, the virtual dataset can be connected with the authentic world through Generative Adversarial Networks (GANs), reducing time development and employing limited samples of the physical world. To describe the performance, metadata information details the properties of the agents in an environment. The metadata approach is tested with an augmented reality system and a micro aerial vehicle (MAV), where both systems are executed in an authentic environment and implemented in embedded devices. This development helps to guide alternatives to reduce resources and costs, but external factors limit these implementations, such as the illumination variation, because the system depends on only a conventional camera. |
| format | Article |
| id | doaj-art-cb512d13ea464eec8fa6b3647cdc64d2 |
| institution | Directory of Open Access Journals |
| issn | 1424-8220 |
| language | English |
| publishDate | 2021-11-01 |
| publisher | MDPI AG |
| record_format | Article |
| spelling | doaj-art-cb512d13ea464eec8fa6b3647cdc64d22025-08-19T23:14:40ZengMDPI AGSensors1424-82202021-11-012122766710.3390/s21227667Path Planning Generator with Metadata through a Domain Change by GAN between Physical and Virtual EnvironmentsJavier Maldonado-Romo0Mario Aldape-Pérez1Alejandro Rodríguez-Molina2Postgraduate Department, Instituto Politécnico Nacional, CIDETEC, Mexico City 07700, MexicoPostgraduate Department, Instituto Politécnico Nacional, CIDETEC, Mexico City 07700, MexicoTecnológico Nacional de México/IT de Tlalnepantla, Research and Postgraduate Division, Estado de México 54070, MexicoIncreasingly, robotic systems require a level of perception of the scenario to interact in real-time, but they also require specialized equipment such as sensors to reach high performance standards adequately. Therefore, it is essential to explore alternatives to reduce the costs for these systems. For example, a common problem attempted by intelligent robotic systems is path planning. This problem contains different subsystems such as perception, location, control, and planning, and demands a quick response time. Consequently, the design of the solutions is limited and requires specialized elements, increasing the cost and time development. Secondly, virtual reality is employed to train and evaluate algorithms, generating virtual data. For this reason, the virtual dataset can be connected with the authentic world through Generative Adversarial Networks (GANs), reducing time development and employing limited samples of the physical world. To describe the performance, metadata information details the properties of the agents in an environment. The metadata approach is tested with an augmented reality system and a micro aerial vehicle (MAV), where both systems are executed in an authentic environment and implemented in embedded devices. This development helps to guide alternatives to reduce resources and costs, but external factors limit these implementations, such as the illumination variation, because the system depends on only a conventional camera.https://www.mdpi.com/1424-8220/21/22/7667autonomous drivingmachine learningcomputer visionvirtual training |
| spellingShingle | Javier Maldonado-Romo Mario Aldape-Pérez Alejandro Rodríguez-Molina Path Planning Generator with Metadata through a Domain Change by GAN between Physical and Virtual Environments autonomous driving machine learning computer vision virtual training |
| title | Path Planning Generator with Metadata through a Domain Change by GAN between Physical and Virtual Environments |
| title_full | Path Planning Generator with Metadata through a Domain Change by GAN between Physical and Virtual Environments |
| title_fullStr | Path Planning Generator with Metadata through a Domain Change by GAN between Physical and Virtual Environments |
| title_full_unstemmed | Path Planning Generator with Metadata through a Domain Change by GAN between Physical and Virtual Environments |
| title_short | Path Planning Generator with Metadata through a Domain Change by GAN between Physical and Virtual Environments |
| title_sort | path planning generator with metadata through a domain change by gan between physical and virtual environments |
| topic | autonomous driving machine learning computer vision virtual training |
| url | https://www.mdpi.com/1424-8220/21/22/7667 |
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