VR Realism Scale-Revalidation of contemporary VR headsets on a Polish sample.

This paper presents validation of the VR Simulation Realism Scale on a Polish sample. The scale enables a self-report measurement of perceived realism of a virtual environment in four main aspects of such realism-scene realism, audience behavior realism, audience appearance realism and sound realism...

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Published in:PLoS ONE
Main Authors: Natalia Lipp, Radosław Sterna, Natalia Dużmańska-Misiarczyk, Agnieszka Strojny, Sandra Poeschl-Guenther, Paweł Strojny
Format: Article
Language:English
Published: Public Library of Science (PLoS) 2021-01-01
Online Access:https://journals.plos.org/plosone/article/file?id=10.1371/journal.pone.0261507&type=printable
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author Natalia Lipp
Radosław Sterna
Natalia Dużmańska-Misiarczyk
Agnieszka Strojny
Sandra Poeschl-Guenther
Paweł Strojny
author_facet Natalia Lipp
Radosław Sterna
Natalia Dużmańska-Misiarczyk
Agnieszka Strojny
Sandra Poeschl-Guenther
Paweł Strojny
author_sort Natalia Lipp
collection DOAJ
container_title PLoS ONE
description This paper presents validation of the VR Simulation Realism Scale on a Polish sample. The scale enables a self-report measurement of perceived realism of a virtual environment in four main aspects of such realism-scene realism, audience behavior realism, audience appearance realism and sound realism. However, since the development of the original scale, the VR technology significantly changed. We aimed to respond to that change and revalidate the original measure in the contemporary setting. For the purpose of scale validation, data was gathered from six studies with 720 participants in total. Five experiments and one online survey were conducted to examine psychometric properties of the scale in accordance with the Standards for Educational and Psychological Testing. Evidence based on internal structure, relations to other variables and test content was obtained. The factorial structure of the original scale was tested and confirmed. The connections between realism and immersion, presence, aesthetics were verified. A suppressed relationship between realism and positive affect was discovered. Moreover, it was confirmed that scale result is dependent on the quality of VR graphics. Results of the analyses provide the evidence that the VR Simulation Realism Scale is a well-established tool that might be used both in science and in VR development. However, further research needs to be done to increase external validity and predictive power of the scale.
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spelling doaj-art-d3359ebb8a2e4c3fbf3293ba25417ef12025-08-20T03:15:44ZengPublic Library of Science (PLoS)PLoS ONE1932-62032021-01-011612e026150710.1371/journal.pone.0261507VR Realism Scale-Revalidation of contemporary VR headsets on a Polish sample.Natalia LippRadosław SternaNatalia Dużmańska-MisiarczykAgnieszka StrojnySandra Poeschl-GuentherPaweł StrojnyThis paper presents validation of the VR Simulation Realism Scale on a Polish sample. The scale enables a self-report measurement of perceived realism of a virtual environment in four main aspects of such realism-scene realism, audience behavior realism, audience appearance realism and sound realism. However, since the development of the original scale, the VR technology significantly changed. We aimed to respond to that change and revalidate the original measure in the contemporary setting. For the purpose of scale validation, data was gathered from six studies with 720 participants in total. Five experiments and one online survey were conducted to examine psychometric properties of the scale in accordance with the Standards for Educational and Psychological Testing. Evidence based on internal structure, relations to other variables and test content was obtained. The factorial structure of the original scale was tested and confirmed. The connections between realism and immersion, presence, aesthetics were verified. A suppressed relationship between realism and positive affect was discovered. Moreover, it was confirmed that scale result is dependent on the quality of VR graphics. Results of the analyses provide the evidence that the VR Simulation Realism Scale is a well-established tool that might be used both in science and in VR development. However, further research needs to be done to increase external validity and predictive power of the scale.https://journals.plos.org/plosone/article/file?id=10.1371/journal.pone.0261507&type=printable
spellingShingle Natalia Lipp
Radosław Sterna
Natalia Dużmańska-Misiarczyk
Agnieszka Strojny
Sandra Poeschl-Guenther
Paweł Strojny
VR Realism Scale-Revalidation of contemporary VR headsets on a Polish sample.
title VR Realism Scale-Revalidation of contemporary VR headsets on a Polish sample.
title_full VR Realism Scale-Revalidation of contemporary VR headsets on a Polish sample.
title_fullStr VR Realism Scale-Revalidation of contemporary VR headsets on a Polish sample.
title_full_unstemmed VR Realism Scale-Revalidation of contemporary VR headsets on a Polish sample.
title_short VR Realism Scale-Revalidation of contemporary VR headsets on a Polish sample.
title_sort vr realism scale revalidation of contemporary vr headsets on a polish sample
url https://journals.plos.org/plosone/article/file?id=10.1371/journal.pone.0261507&type=printable
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