Systematic Literature Review of Machine Learning in Virtual Reality and Augmented Reality
This study aims to conduct a systematic literature review on machine learning methods used in virtual reality (VR) and augmented reality (AR). The method proposed in the SLR consists of three main phases: planning, conducting, and reporting. Researchers used data obtained through Google searches so...
| Published in: | Jurnal Nasional Pendidikan Teknik Informatika (JANAPATI) |
|---|---|
| Main Authors: | , , , |
| Format: | Article |
| Language: | English |
| Published: |
Universitas Pendidikan Ganesha
2023-03-01
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| Subjects: | |
| Online Access: | https://ejournal.undiksha.ac.id/index.php/janapati/article/view/60126 |
| _version_ | 1849029005571784704 |
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| author | I Gede Partha Sindu Rukmi Sari Hartati Made Sudarma Nyoman Gunantara |
| author_facet | I Gede Partha Sindu Rukmi Sari Hartati Made Sudarma Nyoman Gunantara |
| author_sort | I Gede Partha Sindu |
| collection | DOAJ |
| container_title | Jurnal Nasional Pendidikan Teknik Informatika (JANAPATI) |
| description |
This study aims to conduct a systematic literature review on machine learning methods used in virtual reality (VR) and augmented reality (AR). The method proposed in the SLR consists of three main phases: planning, conducting, and reporting. Researchers used data obtained through Google searches sourced from IEEE Xplore, Springer, Science Direct, Scopus, and Web of Science. The application of inclusion and exclusion criteria is used to select documents. The findings from this study consist of countries involved in machine learning research in the VR and AR fields, machine learning methods, technology used, and work sectors that use machine learning in the VR and AR fields. The results also show that when the machine learning method is used in VR and AR applications, the main advantages are high efficiency and algorithm precision. Moreover, this research observes that machine learning is the most widely applied artificial intelligence scientific technique in VR and AR applications. The results of this systematic literature review show that the combination of machine learning and VR and AR methods contributes to trends, opportunities, and applications in the fields of engineering, arts, education, industry, medicine, tourism, and technology
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| format | Article |
| id | doaj-art-de3c1baaaa564782853e78f6427e3b56 |
| institution | Directory of Open Access Journals |
| issn | 2089-8673 2548-4265 |
| language | English |
| publishDate | 2023-03-01 |
| publisher | Universitas Pendidikan Ganesha |
| record_format | Article |
| spelling | doaj-art-de3c1baaaa564782853e78f6427e3b562025-09-16T14:41:09ZengUniversitas Pendidikan GaneshaJurnal Nasional Pendidikan Teknik Informatika (JANAPATI)2089-86732548-42652023-03-0112110.23887/janapati.v12i1.60126Systematic Literature Review of Machine Learning in Virtual Reality and Augmented RealityI Gede Partha Sindu0https://orcid.org/0000-0002-5470-9942Rukmi Sari Hartati1Made Sudarma2Nyoman Gunantara 3Informatics Engineering, Universitas Pendidikan GaneshaFaculty of Engineering Universitas UdayanaFaculty of Engineering Universitas UdayanaFaculty of Engineering Universitas Udayana This study aims to conduct a systematic literature review on machine learning methods used in virtual reality (VR) and augmented reality (AR). The method proposed in the SLR consists of three main phases: planning, conducting, and reporting. Researchers used data obtained through Google searches sourced from IEEE Xplore, Springer, Science Direct, Scopus, and Web of Science. The application of inclusion and exclusion criteria is used to select documents. The findings from this study consist of countries involved in machine learning research in the VR and AR fields, machine learning methods, technology used, and work sectors that use machine learning in the VR and AR fields. The results also show that when the machine learning method is used in VR and AR applications, the main advantages are high efficiency and algorithm precision. Moreover, this research observes that machine learning is the most widely applied artificial intelligence scientific technique in VR and AR applications. The results of this systematic literature review show that the combination of machine learning and VR and AR methods contributes to trends, opportunities, and applications in the fields of engineering, arts, education, industry, medicine, tourism, and technology https://ejournal.undiksha.ac.id/index.php/janapati/article/view/60126machine learningvirtual realityaugmented reality |
| spellingShingle | I Gede Partha Sindu Rukmi Sari Hartati Made Sudarma Nyoman Gunantara Systematic Literature Review of Machine Learning in Virtual Reality and Augmented Reality machine learning virtual reality augmented reality |
| title | Systematic Literature Review of Machine Learning in Virtual Reality and Augmented Reality |
| title_full | Systematic Literature Review of Machine Learning in Virtual Reality and Augmented Reality |
| title_fullStr | Systematic Literature Review of Machine Learning in Virtual Reality and Augmented Reality |
| title_full_unstemmed | Systematic Literature Review of Machine Learning in Virtual Reality and Augmented Reality |
| title_short | Systematic Literature Review of Machine Learning in Virtual Reality and Augmented Reality |
| title_sort | systematic literature review of machine learning in virtual reality and augmented reality |
| topic | machine learning virtual reality augmented reality |
| url | https://ejournal.undiksha.ac.id/index.php/janapati/article/view/60126 |
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