De-framing video games from the light of cinema

In this essay, we shall try to step back from a blinding cinema-centric approach in order to examine the impact such a framing has caused, to question its limitations, and to reflect on the interpretive communities that have relied on film (communities we are part of, due to our film studies backgro...

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Bibliographic Details
Published in:G|A|M|E The Italian Journal of Game Studies
Main Authors: Bernard Perron, Dominic Arsenault
Format: Article
Language:English
Published: Ass.ne Culturale Ludica 2015-09-01
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Online Access:http://www.gamejournal.it/arsenault_perron_deframing/
Description
Summary:In this essay, we shall try to step back from a blinding cinema-centric approach in order to examine the impact such a framing has caused, to question its limitations, and to reflect on the interpretive communities that have relied on film (communities we are part of, due to our film studies background) to position video games as an important cultural phenomenon as well as an object worthy of scholarly attention. Using Gaudreault and Marion’s notion of cultural series and wishing to spread a French theoretical approach we find very relevant to the discussion, we will question the bases on which we frame video games as cinema. This inquiry will focus on the audiovisual nature of both media and highlight their differing technical and aesthetic aspects, which will lead us to consider video games as being closer to other forms of audiovisual media.
ISSN:2280-7705