Lim, S. (2023, June). On the Application of Gamification Elements in Libraries. Journal of Information Science Theory and Practice.
Chicago Style (17th ed.) CitationLim, Seong-Kwan. "On the Application of Gamification Elements in Libraries." Journal of Information Science Theory and Practice Jun. 2023.
MLA (9th ed.) CitationLim, Seong-Kwan. "On the Application of Gamification Elements in Libraries." Journal of Information Science Theory and Practice, Jun. 2023.
Warning: These citations may not always be 100% accurate.
