Ludic interfaces. Driver and product of gamification

The recent success of non-standard and playful interface devices like Wii Remote, Move, and Kinect is an indicator of a process that demonstrates that ludic interfaces might be the core driver for a transformation in the sector of video games cultures and beyond. Yet, ludic interfaces are drivers—as...

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Bibliographic Details
Published in:G|A|M|E The Italian Journal of Game Studies
Main Author: Mathias Fuchs
Format: Article
Language:English
Published: Ass.ne Culturale Ludica 2012-05-01
Subjects:
Online Access:http://www.gamejournal.it/ludic-interfaces-driver-and-product-of-gamification/
Description
Summary:The recent success of non-standard and playful interface devices like Wii Remote, Move, and Kinect is an indicator of a process that demonstrates that ludic interfaces might be the core driver for a transformation in the sector of video games cultures and beyond. Yet, ludic interfaces are drivers—as well as driven by social developments known as the ludification (Raessens, 2006; Fuchs & Strouhal, 2008), or the gamification of society (Schell, 2010; Bogost, 2010; Ionifides, 2011; Deterding, Khaled, Nacke, & Dixon, 2011).
ISSN:2280-7705