Ludic interfaces. Driver and product of gamification
The recent success of non-standard and playful interface devices like Wii Remote, Move, and Kinect is an indicator of a process that demonstrates that ludic interfaces might be the core driver for a transformation in the sector of video games cultures and beyond. Yet, ludic interfaces are drivers—as...
| Published in: | G|A|M|E The Italian Journal of Game Studies |
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| Main Author: | |
| Format: | Article |
| Language: | English |
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Ass.ne Culturale Ludica
2012-05-01
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| Subjects: | |
| Online Access: | http://www.gamejournal.it/ludic-interfaces-driver-and-product-of-gamification/ |
| Summary: | The recent success of non-standard and playful interface devices like Wii Remote, Move, and Kinect is an indicator of a process that demonstrates that ludic interfaces might be the core driver for a transformation in the sector of video games cultures and beyond. Yet, ludic interfaces are drivers—as well as driven by social developments known as the ludification (Raessens, 2006; Fuchs & Strouhal, 2008), or the gamification of society (Schell, 2010; Bogost, 2010; Ionifides, 2011; Deterding, Khaled, Nacke, & Dixon, 2011). |
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| ISSN: | 2280-7705 |
