Ludic interfaces. Driver and product of gamification
The recent success of non-standard and playful interface devices like Wii Remote, Move, and Kinect is an indicator of a process that demonstrates that ludic interfaces might be the core driver for a transformation in the sector of video games cultures and beyond. Yet, ludic interfaces are drivers—as...
| 發表在: | G|A|M|E The Italian Journal of Game Studies |
|---|---|
| 主要作者: | |
| 格式: | Article |
| 語言: | 英语 |
| 出版: |
Ass.ne Culturale Ludica
2012-05-01
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| 主題: | |
| 在線閱讀: | http://www.gamejournal.it/ludic-interfaces-driver-and-product-of-gamification/ |
| _version_ | 1856933138498846720 |
|---|---|
| author | Mathias Fuchs |
| author_facet | Mathias Fuchs |
| author_sort | Mathias Fuchs |
| collection | DOAJ |
| container_title | G|A|M|E The Italian Journal of Game Studies |
| description | The recent success of non-standard and playful interface devices like Wii Remote, Move, and Kinect is an indicator of a process that demonstrates that ludic interfaces might be the core driver for a transformation in the sector of video games cultures and beyond. Yet, ludic interfaces are drivers—as well as driven by social developments known as the ludification (Raessens, 2006; Fuchs & Strouhal, 2008), or the gamification of society (Schell, 2010; Bogost, 2010; Ionifides, 2011; Deterding, Khaled, Nacke, & Dixon, 2011). |
| format | Article |
| id | doaj-art-e1de23b275bb44db952a7c3fa0d8232a |
| institution | Directory of Open Access Journals |
| issn | 2280-7705 |
| language | English |
| publishDate | 2012-05-01 |
| publisher | Ass.ne Culturale Ludica |
| record_format | Article |
| spelling | doaj-art-e1de23b275bb44db952a7c3fa0d8232a2025-08-19T20:12:38ZengAss.ne Culturale LudicaG|A|M|E The Italian Journal of Game Studies2280-77052012-05-01433Ludic interfaces. Driver and product of gamificationMathias Fuchs0 University of SalfordThe recent success of non-standard and playful interface devices like Wii Remote, Move, and Kinect is an indicator of a process that demonstrates that ludic interfaces might be the core driver for a transformation in the sector of video games cultures and beyond. Yet, ludic interfaces are drivers—as well as driven by social developments known as the ludification (Raessens, 2006; Fuchs & Strouhal, 2008), or the gamification of society (Schell, 2010; Bogost, 2010; Ionifides, 2011; Deterding, Khaled, Nacke, & Dixon, 2011).http://www.gamejournal.it/ludic-interfaces-driver-and-product-of-gamification/InterfacesLudicity |
| spellingShingle | Mathias Fuchs Ludic interfaces. Driver and product of gamification Interfaces Ludicity |
| title | Ludic interfaces. Driver and product of gamification |
| title_full | Ludic interfaces. Driver and product of gamification |
| title_fullStr | Ludic interfaces. Driver and product of gamification |
| title_full_unstemmed | Ludic interfaces. Driver and product of gamification |
| title_short | Ludic interfaces. Driver and product of gamification |
| title_sort | ludic interfaces driver and product of gamification |
| topic | Interfaces Ludicity |
| url | http://www.gamejournal.it/ludic-interfaces-driver-and-product-of-gamification/ |
| work_keys_str_mv | AT mathiasfuchs ludicinterfacesdriverandproductofgamification |
