Building an augmented reality system for consumption and production of hybrid gaming and storytelling
This article provides an overview of how augmented reality (AR) can support gaming and ludic experiences. More importantly, it describes the development and open access availability of an augmented and virtual reality platform called GLARE that can be used to create hybrid storytelling and...
| Published in: | Interaction Design and Architecture(s) |
|---|---|
| Main Authors: | Richard E. Ferdig, Enrico Gandolfi, Chris Lenart, Robert Clements |
| Format: | Article |
| Language: | English |
| Published: |
ASLERD
2023-03-01
|
| Online Access: | https://ixdea.org/56_3/ |
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