Types of Gameplay in Newsgames. Case of Persuasive Messages about COVID-19
Currently, independent video games have been presented as an alternative to approach the development of a ludic typology called newsgames in which, distancing themselves from the interests of the entertainment industry, a series of games related to the pandemic are presented. From here, we seek to e...
| Published in: | Journalism and Media |
|---|---|
| Main Authors: | , |
| Format: | Article |
| Language: | English |
| Published: |
MDPI AG
2021-11-01
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| Subjects: | |
| Online Access: | https://www.mdpi.com/2673-5172/2/4/44 |
| _version_ | 1850315265815871488 |
|---|---|
| author | Julio Merchán-Romero Angel Torres-Toukoumidis |
| author_facet | Julio Merchán-Romero Angel Torres-Toukoumidis |
| author_sort | Julio Merchán-Romero |
| collection | DOAJ |
| container_title | Journalism and Media |
| description | Currently, independent video games have been presented as an alternative to approach the development of a ludic typology called newsgames in which, distancing themselves from the interests of the entertainment industry, a series of games related to the pandemic are presented. From here, we seek to examine the gameplay elements and persuasive messages of 17 “indie games” in the context of COVID-19, categorizing them according to types of newsgames and determining any patterns present among them. The results manifest a tendency towards tabloid newsgames, which are characterized by dealing with sensational, direct, and immediate information using humor and exaggeration to convey messages, which, in this case, focuses on biosafety measures such as hand washing, the use of alcohol for sanitation, and social distancing. On the part of the gameplay elements, a linear narrative is maintained, but it is mainly a sum of achievements to reach the game’s objectives. In short, independent newsgames are formalized as an instrument of diversification in media realities that allow for the presenting of information in an alternative way without depending on editorial lines within a crisis context, as has been the case during the pandemic. |
| format | Article |
| id | doaj-art-e7f01b49d3bd4fa28e78f14033a20f9e |
| institution | Directory of Open Access Journals |
| issn | 2673-5172 |
| language | English |
| publishDate | 2021-11-01 |
| publisher | MDPI AG |
| record_format | Article |
| spelling | doaj-art-e7f01b49d3bd4fa28e78f14033a20f9e2025-08-19T23:25:22ZengMDPI AGJournalism and Media2673-51722021-11-012474675710.3390/journalmedia2040044Types of Gameplay in Newsgames. Case of Persuasive Messages about COVID-19Julio Merchán-Romero0Angel Torres-Toukoumidis1Gamelab Research Group, Universidad Politécnica Salesiana, Cuenca 010105, EcuadorGamelab Research Group, Universidad Politécnica Salesiana, Cuenca 010105, EcuadorCurrently, independent video games have been presented as an alternative to approach the development of a ludic typology called newsgames in which, distancing themselves from the interests of the entertainment industry, a series of games related to the pandemic are presented. From here, we seek to examine the gameplay elements and persuasive messages of 17 “indie games” in the context of COVID-19, categorizing them according to types of newsgames and determining any patterns present among them. The results manifest a tendency towards tabloid newsgames, which are characterized by dealing with sensational, direct, and immediate information using humor and exaggeration to convey messages, which, in this case, focuses on biosafety measures such as hand washing, the use of alcohol for sanitation, and social distancing. On the part of the gameplay elements, a linear narrative is maintained, but it is mainly a sum of achievements to reach the game’s objectives. In short, independent newsgames are formalized as an instrument of diversification in media realities that allow for the presenting of information in an alternative way without depending on editorial lines within a crisis context, as has been the case during the pandemic.https://www.mdpi.com/2673-5172/2/4/44narratologyindie gamesCOVID-19audiovisual platformsnewsgames |
| spellingShingle | Julio Merchán-Romero Angel Torres-Toukoumidis Types of Gameplay in Newsgames. Case of Persuasive Messages about COVID-19 narratology indie games COVID-19 audiovisual platforms newsgames |
| title | Types of Gameplay in Newsgames. Case of Persuasive Messages about COVID-19 |
| title_full | Types of Gameplay in Newsgames. Case of Persuasive Messages about COVID-19 |
| title_fullStr | Types of Gameplay in Newsgames. Case of Persuasive Messages about COVID-19 |
| title_full_unstemmed | Types of Gameplay in Newsgames. Case of Persuasive Messages about COVID-19 |
| title_short | Types of Gameplay in Newsgames. Case of Persuasive Messages about COVID-19 |
| title_sort | types of gameplay in newsgames case of persuasive messages about covid 19 |
| topic | narratology indie games COVID-19 audiovisual platforms newsgames |
| url | https://www.mdpi.com/2673-5172/2/4/44 |
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