The public's overwiev on the introduction of games, play, and gamification in Romanian libraries
Games, play and gamification are essential for all ages because they allow players to develop useful 21st century skills such as digital literacy, critical and scientific thinking, problem solving, comprehension and communication skills, storytelling skills, etc. The new generation of digital native...
| Published in: | Eon |
|---|---|
| Main Author: | Paula-Grațiela CERNAMORIȚ |
| Format: | Article |
| Language: | German |
| Published: |
Eon - Asociație pentru Promovarea Culturii, Artei, Educației și Cercetării Științifice
2024-10-01
|
| Subjects: | |
| Online Access: | https://2f93ffee2b.clvaw-cdnwnd.com/adb26908e7ef062d27183f65b93eaf34/200000574-b293db293e/EON_5324_OA-184-95.pdf?ph=2f93ffee2b |
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