«Life» in Tensor: Implementing Cellular Automata on Graphics Adapters

This paper presents an approach to the description of cellular automata using tensors. This approach allows to attract various frameworks for organizing scientific calculations on high-performance graphics adapter processors, that is, to automatically build parallel software implementations of cellu...

Full description

Bibliographic Details
Published in:Труды Института системного программирования РАН
Main Authors: Natalia Andreevna Shalyapina, Maxim Leolidovitch Gromov
Format: Article
Language:English
Published: Russian Academy of Sciences, Ivannikov Institute for System Programming 2019-09-01
Subjects:
Online Access:https://ispranproceedings.elpub.ru/jour/article/view/1171
Description
Summary:This paper presents an approach to the description of cellular automata using tensors. This approach allows to attract various frameworks for organizing scientific calculations on high-performance graphics adapter processors, that is, to automatically build parallel software implementations of cellular automata. In our work, we use the TensorFlow framework to organize computations on NVIDIA graphics adapters. As an example cellular automaton we used Conway's Game of Life The effect of the described approach to the cellular automata implementation is estimated experimentally.
ISSN:2079-8156
2220-6426