Search Results - 3D CHARACTER ANIMATION

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    Multivisual Animation Character 3D Model Design Method Based on VR Technology by Leiming Li, Wenyao Zhu, Hongwei Hu

    Published in Complexity (2021-01-01)
    “…For VR systems, one of its core parts is to present people with a real and immersive 3D simulation environment. This paper uses real-time computer graphics technology, three-dimensional modeling technology, and binocular stereo vision technology to study the multivisual animation character objects in virtual reality technology; designs a binocular stereo vision animation system; designs and produces a three-dimensional model; and develops a virtual multivisual animation scene application. …”
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    Research on the Application of Sustainable Design in 3D Animated Characters——A Case study of budding bear by Cui Yang

    Published in E3S Web of Conferences (2021-01-01)
    “…This article first budding bear series 3 d animation, for example, analysis of sustainable design in the application of the three dimensional animation role, introduce bud bear series animation content, sustainable design were discussed from the six aspects of artistic expression in the three dimensional animation artistic expression, study plants, animals, machinery and other types of 3 d animation role type design; Finally, it summarizes the advantages and limitations of sustainable design in the application of 3D animated characters, lists the research cases of sustainable design in the application and innovation of 3D animated characters, and makes a comparative analysis with the series of works of Budding Bear.…”
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    A pose generation model for animated characters based on DCNN and PFNN by Boli Wang

    Published in Systems and Soft Computing (2024-12-01)
    “…In the current field of animation and gaming, the action collection cost for 3D animated character generation is high, and the accuracy of action recognition is poor. …”
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    High Speed and Accuracy of Animation 3D Pose Recognition Based on an Improved Deep Convolution Neural Network by Wei Ding, Wenfa Li

    Published in Applied Sciences (2023-06-01)
    “…Pose recognition in character animations is an important avenue of research in computer graphics. …”
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    Preliminary Emotion-Based Model for Realistic 3D Animation by Azlan Noorsyuhada, Asli Mohammad Fadhli, Hamzah Muzaffar

    Published in ITM Web of Conferences (2024-01-01)
    “…In response, we propose a preliminary model rooted in basic emotions, offering guidance to animators crafting realistic 3D characters. This model addresses the nuanced requirements of diverse emotions, providing a valuable resource for those seeking to enhance the authenticity of animated character expressions.…”
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    Research of Simulation in Character Animation Based on Physics Engine by Yang Yu, Jucheng Yang, Xiaofei Zan, Jiangang Huang, Xiangbo Zhang

    “…Computer 3D character animation essentially is a product, which is combined with computer graphics and robotics, physics, mathematics, and the arts. …”
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    Implementation of Rotoscoping Technique in the making of the Hang Tuah Ksatria Melayu 3D Animated Film by Muhammad Adha Fajri Jonison, Anggy Trisnadoli

    “…This folktale will be packaged into a 3D animated film using rotoscoping techniques. With the creation of a 3D animated film, the folklore of Hang Tuah Ksatria Melayu, an animated film was created with realistic character movements and people get moral messages of Hang Tuah Ksatria Melayu.…”
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    Development of team-based project learning media for 3D body mechanics animation course by Arif Sutrisno, Bunga Fefiana Mustikasari, Nuril Kusuma Wardani

    Published in Jurnal Inovasi dan Teknologi Pembelajaran (2025-01-01)
    “…Abstract: This study aims to identify challenges and develop solutions to enhance the effectiveness of the 3D Animation: Body Mechanic course in the Animation program at Universitas Negeri Malang. …”
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    Audio2AB: Audio-driven collaborative generation of virtual character animation by Lichao Niu, Wenjun Xie, Dong Wang, Zhongrui Cao, Xiaoping Liu

    Published in Virtual Reality & Intelligent Hardware (2024-02-01)
    “…Results: By using audio, audio-corresponding text, and emotional and semantic relevance labels as input, the trained Audio2AB network could generate gesture animation data containing blendshape weights. Therefore, different 3D virtual character animations could be created through parameterization. …”
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    Simulation methods realized by virtual reality modeling language for 3D animation considering fuzzy model recognition by Yu Zhu, Shifan Xie

    Published in PeerJ Computer Science (2024-11-01)
    “…The creation of 3D animation increasingly prioritizes the enhancement of character effects, narrative depth, and audience engagement to address the growing demands for visual stimulation, cultural enrichment, and interactive experiences. …”
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    Highlighting Racial Demonization in 3D Animated Films and Its Implications: A Semiotic Analysis of Frankenweenie by Chikezie Uzuegbunam, Chinedu Richard Ononiwu

    “… This article focuses on a semiotic analysis of Frankenweenie, one of Disney Picture’s 3D animated films. Anchored within the psychoanalytic film theory, the aim was to highlight how animated films, as colorful and comic as they are, can demonize a certain group of people. …”
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