検索結果 - CREATIVE GAME PROGRAMMING

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    Developing Children’s Creativity and Social-Emotional Competencies through Play: Summary of Twenty Years of Findings of the Evidence-Based Interventions “Game Program 著者: Maite Garaigordobil, Laura Berrueco, Macarena-Paz Celume

    出版年 Journal of Intelligence (2022-10-01)
    “…This work presents the results of four cooperative-creative game programs (Game Programs). In all four studies, experimental designs with repeated pretest-posttest measures and control groups were used. …”
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    Fostering the Creativity of Gifted Students: A Comprehensive Creative Problem Solving Program 著者: S. S. Sajjadi Anari, G. A. Afrooz, Ph.D., M. ShokouhiYekta, Ph.D.

    出版年 خانواده و پژوهش (2022-12-01)
    “…The present research has endeavored to examine the effectiveness of a comprehensive Creative Problem Solving Program in increasing the creativity of gifted students. …”
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    Social Marketing Communication of Peace Education Program by Peace Generation Indonesia 著者: Nabilla Anasty Fahzaria, Neni Yulianita, Anne Ratnasari

    出版年 MediaTor (2022-07-01)
    “…The activities they do include the development of peace training through creative media and game-based learning, creating peace learning media, and activating peace content. …”
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    A comparative study of the ability of creativity in the staff of specialized schools for individual and differential games 著者: افتخار ياسر كريم أ.م.د ندى عبد السلام أ.م.د هدى بدوي

    出版年 الرياضة المعاصرة (2018-09-01)
    “… The  current research entitled "A Comparative Study of the Ability of Creativity in Specialized School Workers for Individual and Interpersonal Games" aims at addressing the ability of creativity in its dimensions (originality, fluency, flexibility, sensitivity to solve problems) in the specialized schools, There is no doubt that these subjects are important for the sports institutions that sponsor sports talent. …”
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    Effects of the Skills4Genius sports-based training program in creative behavior. 著者: Sara Santos, Sergio Jiménez, Jaime Sampaio, Nuno Leite

    出版年 PLoS ONE (2017-01-01)
    “…Team Sports has been suggested as a suitable environment to investigate creative behavior. This study's purpose was two-fold: first, it intended to identify the effects of the Skills4Genius sports-bases training program in thinking, motor, and in-game creative behavior in team sports. …”
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    Log-Based Analysis of Creativity in the Context of Computational Thinking 著者: Rotem Israel-Fishelson, Arnon Hershkovitz

    出版年 Education Sciences (2024-12-01)
    “…We report on a study that examined how creativity is manifested in the context of CT, specifically while solving computational problems in an online game-based learning environment for early programming. …”
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    Enhancing Teacher Creativity through Educational Game Tools at TK Negeri Pembina, Kediri: A Practical Approach 著者: Intan Prastihastari Wijaya

    出版年 Dimar (2024-07-01)
    “…This service aims to empower kindergarten teachers in Semampir sub-district, Kediri City, by enhancing their creativity and proficiency in utilizing educational game tools. …”
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    The effect of teaching history subjects in social studies course with digital games on student academic success and creative thinking 著者: Fatih Pala

    出版年 Innoeduca (2024-12-01)
    “…The qualitative data of the research were collected through the "Interview Form" and analyzed using content analysis with the MAQODA 20 analysis program. As a result of the research, it was concluded that digital games increased students' academic achievement and encouraged creative thinking. …”
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    Game-Based Learning Media Training for Early Childhood for 21st-Century Teachers 著者: Ferry Darmawan, Arif Hakim, Sophia Novita

    “…The result of this training is the increased ability of teachers to develop learning media in the form of games using the PowerPoint program, commonly known as a presentation application.…”
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