検索結果 - CREATIVE GAME PROGRAMMING
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The Effect of Regular and Innovative Control Devices on Cultivating Creativity in a Game Creating Course in Primary School
出版年 Education Sciences (2024-07-01)主題: “…creativity…”
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Beyond Streaming: Twitch's Economic and Creative Impact in Gaming
出版年 Cyberspace Studies (2024-01-01)全文の入手
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Developing Children’s Creativity and Social-Emotional Competencies through Play: Summary of Twenty Years of Findings of the Evidence-Based Interventions “Game Program”
出版年 Journal of Intelligence (2022-10-01)“…This work presents the results of four cooperative-creative game programs (Game Programs). In all four studies, experimental designs with repeated pretest-posttest measures and control groups were used. …”
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Fostering the Creativity of Gifted Students: A Comprehensive Creative Problem Solving Program
出版年 خانواده و پژوهش (2022-12-01)“…The present research has endeavored to examine the effectiveness of a comprehensive Creative Problem Solving Program in increasing the creativity of gifted students. …”
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Social Marketing Communication of Peace Education Program by Peace Generation Indonesia
出版年 MediaTor (2022-07-01)“…The activities they do include the development of peace training through creative media and game-based learning, creating peace learning media, and activating peace content. …”
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Effective use of the Games program is based on solving problems in mini cooperative education for pairs for the development of creative thinking and develop some basic skills (running, throwing, jumping) for the children of the preparatory department
出版年 مجلة الرافدين للعلوم الرياضية (2014-04-01)全文の入手
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A strategy for reducing skills gap for the game development sector of the Indonesian creative industries
出版年 Decision Science Letters (2023-01-01)“…A small part of that creative sector is the video game industry and market. …”
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A comparative study of the ability of creativity in the staff of specialized schools for individual and differential games
出版年 الرياضة المعاصرة (2018-09-01)“… The current research entitled "A Comparative Study of the Ability of Creativity in Specialized School Workers for Individual and Interpersonal Games" aims at addressing the ability of creativity in its dimensions (originality, fluency, flexibility, sensitivity to solve problems) in the specialized schools, There is no doubt that these subjects are important for the sports institutions that sponsor sports talent. …”
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Effects of the Skills4Genius sports-based training program in creative behavior.
出版年 PLoS ONE (2017-01-01)“…Team Sports has been suggested as a suitable environment to investigate creative behavior. This study's purpose was two-fold: first, it intended to identify the effects of the Skills4Genius sports-bases training program in thinking, motor, and in-game creative behavior in team sports. …”
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Log-Based Analysis of Creativity in the Context of Computational Thinking
出版年 Education Sciences (2024-12-01)“…We report on a study that examined how creativity is manifested in the context of CT, specifically while solving computational problems in an online game-based learning environment for early programming. …”
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Code.Ino: An Educational Game for Arduino Programming with Female Protagonism to Encourage Diversity in STEM
出版年 Journal on Interactive Systems (2025-09-01)“… The use of digital games in teaching programming is a powerful strategy to engage students in a playful and meaningful way. …”
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Enhancing Teacher Creativity through Educational Game Tools at TK Negeri Pembina, Kediri: A Practical Approach
出版年 Dimar (2024-07-01)“…This service aims to empower kindergarten teachers in Semampir sub-district, Kediri City, by enhancing their creativity and proficiency in utilizing educational game tools. …”
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The effect of teaching history subjects in social studies course with digital games on student academic success and creative thinking
出版年 Innoeduca (2024-12-01)“…The qualitative data of the research were collected through the "Interview Form" and analyzed using content analysis with the MAQODA 20 analysis program. As a result of the research, it was concluded that digital games increased students' academic achievement and encouraged creative thinking. …”
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Game-Based Learning Media Training for Early Childhood for 21st-Century Teachers
出版年 Ethos: Jurnal Penelitian dan Pengabdian kepada Masyarakat (2024-01-01)“…The result of this training is the increased ability of teachers to develop learning media in the form of games using the PowerPoint program, commonly known as a presentation application.…”
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