Search Results - INTRODUCTION TO CREATIVE GAME DESIGN
-
1
-
2
Teachers as designers of GBL scenarios: fostering creativity in the educational settings
Published in Interaction Design and Architecture(s) (2016-06-01)“… This paper presents a research started in 2010 with the aim of fostering the creativity of teachers through the design of Game-Based Learning scenarios. …”
Get full text
Article -
3
Asymmetric VR Game Subgenres: Implications for Analysis and Design
Published in Multimodal Technologies and Interaction (2024-02-01)“…While half of those who used the AVRGG framework to design with created games that fit directly into existing subgenres, the other half viewed the subgenres as “creative constraints” useful in jumpstarting novel game designs that combined, modified, or purposefully avoided existing subgenres. …”
Get full text
Article -
4
An investigation into the M-Game-Based Practicing episodes on Iranian medical students\' L2 writing
Published in Journal of Medical Education and Development (2015-06-01)“…But, when the materials were fed into the native gaming scene participants did pay more attention to the intended content. …”
Get full text
Article -
5
-
6
Degree of internationalization and financial performance of gaming businesses: A study of CD Projekt capital group
Published in International Entrepreneurship Review (2021-12-01)“…Findings: The effect of partial or complete confirmation of the hypotheses adopted in the introduction is to confirm that the company’s internationalisation in the gaming industry has a positive impact on its financial condition. …”
Get full text
Article -
7
Identifying adolescents' gaming preferences for a tobacco prevention social game: A qualitative study.
Published in PLoS ONE (2023-01-01)“…<h4>Introduction</h4>Considering the dangers of adolescent tobacco use, the successful design of behavioral programs is crucial for tobacco prevention. …”
Get full text
Article -
8
Gamifying the university classroom: a comparative analysis of game dimensions through educational Escape Room and a digital board game
Published in Frontiers in Education (2024-03-01)“…IntroductionUniversity education is looking for innovative ways to enrich the teaching-learning process.MethodsThis study aims to describe and compare two gamified experiences: an educational Escape Room and a digital goose board game with Genially. …”
Get full text
Article -
9
Development of creative tourism with emphasis on tourism attractions (Case Study: Isfahan City)
Published in نشریه جغرافیا و برنامهریزی (2022-04-01)“…Model finding of the structural dimension also suggests that creativity in design, standard location and quality of tourism infrastructure, and the effects of night transportation on the use of tourism attractions take first to third ranks, respectively. …”
Get full text
Article -
10
Elements of anti-world in the game universe <i>The Witcher</i>
Published in Концепт: философия, религия, культура (2021-06-01)“…The effect of the double symbolic analogy is determined by the creative nature of the game, in which players in addition to participating in the gaming process also contribute to the creation of the game. …”
Get full text
Article -
11
Innovative Approaches to Literary Texts (Children Literature on Inclusion)
Published in Journal of Vasyl Stefanyk Precarpathian National University (2020-04-01)“…Its aim is to show that variety makes world wonderful and grate. The introduction of holographic design of vita technologies (calligarm, creative games, the pyramid of hero and author) is considered as well, the application of methods of critical thinking (mind-mapping, swot-analysis, six hats, Bloom’s taxonomy) in the analysis of fiction is substantiated. …”
Get full text
Article -
12
The Children’s rights education via game-based activities: An intervention in kindergarten
Published in International Journal of Serious Games (2023-03-01)“…An educational intervention was designed and developed for the introduction of preschoolers to issues of survival, development, non-discrimination and protection rights through digital games. …”
Get full text
Article -
13
New forms of physical education in older preschoolers in the context of development intellectual and creative spheres of personality
Published in Современное дошкольное образование (2025-06-01)“…The introduction of non-standard equipment and game plots intensified the cognitive activity of children and stimulated the development of motor creativity. …”
Get full text
Article -
14
Gamification resources in education: A theoretical approach
Published in Образование и наука (2023-01-01)“…The analysis of gamification resources makes it possible to identify approaches to increase motivation and involvement of students, and, in addition, to find out ways to include elements of game design (task definition, feedback, levels, creativity), computer games in the educational environment. …”
Get full text
Article -
15
Create to Collaborate: using creative activity and participatory performance in online workshops to build collaborative research relationships
Published in Research Involvement and Engagement (2023-12-01)“…Results Artist partners took different approaches to designing workshops. The workshops began with introductory games and activities, and there was less emphasis on introductions of people’s roles, with the intention to avoid hierarchical dynamics. …”
Get full text
Article -
16
The Role of Flow Theory in Viral Promotional Advergames: An exploration of Forwarding the Game and Sharing Personal Data
Published in ارزش آفرینی در مدیریت کسب و کار (2023-09-01)“…The virality of an advertisement or message in the form of a game is done randomly and is suddenly welcomed by many people, but the design and implementation of viral campaigns requires a lot of planning and creativity to be able to manage it during the campaign activity, so that it moves on the right track. …”
Get full text
Article -
17
The Comparison of the Effectiveness of Executive Functions Training Based on Computer Games and Sensory Integration on Students’ Dyslexia Symptoms
Published in Ravānshināsī-i Afrād-i Istis̠nāyī (2023-03-01)“…The intervention is designed based on unique sensory patterns, providing an attractive and creative learning environment that helps students respond to the demands of their daily lives, as reported in previous studies by Alizadeh Zarei and Maleki (2016). …”
Get full text
Article -
18
-
19
Presenting the basic and strategic innovation model in petrochemical design and construction companies
Published in ارزش آفرینی در مدیریت کسب و کار (2022-08-01)“…Extended Abstract Introduction By creating growth strategies, new classes of products; services and various business models change the game and create new values for customers and the company (Binai Bash et al, 2015). …”
Get full text
Article -
20
Palliative care stay room – designing, testing and evaluating a gamified social intervention to enhance palliative care awareness
Published in BMC Palliative Care (2023-04-01)“…Abstract Introduction The message of palliative care can be promoted using creative thinking and gamification. …”
Get full text
Article
