To Cultivate Creativity and a Maker Mindset Through an Internet-of-Things Programming Course

With the swift development of technology in recent years, entrepreneurs are facing rapid changes in industry. To cope with such changes at home and abroad, The Ministry of Education is actively promoting innovative education with the aim of cultivating students’ entrepreneurship. On this basis, this...

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Main Authors: Yu-Lin Jeng, Chin-Feng Lai, Sheng-Bo Huang, Po-Sheng Chiu, Hua-Xu Zhong
Format: Article
Language:English
Published: Frontiers Media S.A. 2020-07-01
Series:Frontiers in Psychology
Subjects:
Online Access:https://www.frontiersin.org/article/10.3389/fpsyg.2020.01572/full
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spelling doaj-9c695682f63f4c74b7c5b0c41b5242b02020-11-25T02:57:45ZengFrontiers Media S.A.Frontiers in Psychology1664-10782020-07-011110.3389/fpsyg.2020.01572546616To Cultivate Creativity and a Maker Mindset Through an Internet-of-Things Programming CourseYu-Lin Jeng0Chin-Feng Lai1Sheng-Bo Huang2Po-Sheng Chiu3Hua-Xu Zhong4Department of Information Management, Southern Taiwan University of Science and Technology, Tainan, TaiwanDepartment of Engineering Science, National Cheng Kung University, Tainan, TaiwanDepartment of Engineering Science, National Cheng Kung University, Tainan, TaiwanDepartment of E-learning Design and Management, National Chiayi University, Chiayi City, TaiwanDepartment of Engineering Science, National Cheng Kung University, Tainan, TaiwanWith the swift development of technology in recent years, entrepreneurs are facing rapid changes in industry. To cope with such changes at home and abroad, The Ministry of Education is actively promoting innovative education with the aim of cultivating students’ entrepreneurship. On this basis, this study proposes an innovative curriculum design based on an Internet-of-Things (IoT) programming course. The reason is that it develops computational thinking skills while students are learning programming and also cultivates logical thinking skills and problem-solving skills, which are critical to entrepreneurship. We also design a number of learning activities that enable students to express their opinions and ideas while gaining more knowledge through peer interaction and discussion. Overall, this study explores the impact of “maker education” on students’ attitudes toward computer thinking. The results indicate that maker education has a positive impact on their ability to learn computer skills. In terms of learning motivation, students are not motivated by maker education and reduce their confidence on the curriculum. The reason may be that the curriculum requires the acquisition of software and hardware skills, which will increase the student’s learning burden, so they more likely to encounter learning disabilities.https://www.frontiersin.org/article/10.3389/fpsyg.2020.01572/fullcreativelypeer learningcomputational thinkingmaker educationlearning motivationWorld Café model
collection DOAJ
language English
format Article
sources DOAJ
author Yu-Lin Jeng
Chin-Feng Lai
Sheng-Bo Huang
Po-Sheng Chiu
Hua-Xu Zhong
spellingShingle Yu-Lin Jeng
Chin-Feng Lai
Sheng-Bo Huang
Po-Sheng Chiu
Hua-Xu Zhong
To Cultivate Creativity and a Maker Mindset Through an Internet-of-Things Programming Course
Frontiers in Psychology
creatively
peer learning
computational thinking
maker education
learning motivation
World Café model
author_facet Yu-Lin Jeng
Chin-Feng Lai
Sheng-Bo Huang
Po-Sheng Chiu
Hua-Xu Zhong
author_sort Yu-Lin Jeng
title To Cultivate Creativity and a Maker Mindset Through an Internet-of-Things Programming Course
title_short To Cultivate Creativity and a Maker Mindset Through an Internet-of-Things Programming Course
title_full To Cultivate Creativity and a Maker Mindset Through an Internet-of-Things Programming Course
title_fullStr To Cultivate Creativity and a Maker Mindset Through an Internet-of-Things Programming Course
title_full_unstemmed To Cultivate Creativity and a Maker Mindset Through an Internet-of-Things Programming Course
title_sort to cultivate creativity and a maker mindset through an internet-of-things programming course
publisher Frontiers Media S.A.
series Frontiers in Psychology
issn 1664-1078
publishDate 2020-07-01
description With the swift development of technology in recent years, entrepreneurs are facing rapid changes in industry. To cope with such changes at home and abroad, The Ministry of Education is actively promoting innovative education with the aim of cultivating students’ entrepreneurship. On this basis, this study proposes an innovative curriculum design based on an Internet-of-Things (IoT) programming course. The reason is that it develops computational thinking skills while students are learning programming and also cultivates logical thinking skills and problem-solving skills, which are critical to entrepreneurship. We also design a number of learning activities that enable students to express their opinions and ideas while gaining more knowledge through peer interaction and discussion. Overall, this study explores the impact of “maker education” on students’ attitudes toward computer thinking. The results indicate that maker education has a positive impact on their ability to learn computer skills. In terms of learning motivation, students are not motivated by maker education and reduce their confidence on the curriculum. The reason may be that the curriculum requires the acquisition of software and hardware skills, which will increase the student’s learning burden, so they more likely to encounter learning disabilities.
topic creatively
peer learning
computational thinking
maker education
learning motivation
World Café model
url https://www.frontiersin.org/article/10.3389/fpsyg.2020.01572/full
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