Industrial Phantasmagoria : Subcultural Interactive Cinema Meets Mass-Cultural Media of Simulation
The video game industry has in three decades gone from a garage hobby to a global multi-billion euro media industry that challenges the significantly older and established cultural industries. After decades of explosive growth the industry surprisingly finds itself in a crisis – in terms of sales, f...
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Format: | Doctoral Thesis |
Language: | English |
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KTH, Industriell ekonomi och organisation (Avd.)
2010
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-13084 http://nbn-resolving.de/urn:isbn:978-91-7415-642-3 |