Minimal motion capture with inverse kinematics for articulated human figure animation

Animating an articulated figure usually requires expensive hardware in terms of motion capture equipment, processing power and rendering power. This implies a high cost system and thus eliminates the use of personal computers to drive avatars in virtual environments. We propose a system to animate a...

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Bibliographic Details
Main Author: Casanueva, Luis
Format: Others
Language:English
Published: Rhodes University 2000
Subjects:
Online Access:http://hdl.handle.net/10962/d1006485