Minimal motion capture with inverse kinematics for articulated human figure animation
Animating an articulated figure usually requires expensive hardware in terms of motion capture equipment, processing power and rendering power. This implies a high cost system and thus eliminates the use of personal computers to drive avatars in virtual environments. We propose a system to animate a...
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Format: | Others |
Language: | English |
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Rhodes University
2000
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Online Access: | http://hdl.handle.net/10962/d1006485 |