Story and Recall in First-Person Shooters
Story has traditionally been seen as something separate to gameplay—frequently relegated to an afterthought or epiphenomenon. Nevertheless, in the FPS genre there has been something of a renaissance in the notion of the story-driven title. Partially, this is due to advances in technology enabling a...
| 發表在: | International Journal of Computer Games Technology |
|---|---|
| 主要作者: | |
| 格式: | Article |
| 語言: | 英语 |
| 出版: |
Wiley
2008-01-01
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| 在線閱讀: | http://dx.doi.org/10.1155/2008/783231 |
