Process for modeling competencies for developing serious games
Nowadays, serious games play an outstanding role in the adoption of competencies since they provide immersion, fun, motivation and a high level of engagement among users. This research proposes a process called “Competency-based Decomposition” that allows the identification and modelling of syllabus...
| Published in: | Revista Electrónica de Investigación Educativa |
|---|---|
| Main Authors: | Arturo Barajas Saavedra, Francisco Javier Álvarez Rodríguez, Jaime Muñoz Arteaga, Ana Cecilia Oviedo de Luna |
| Format: | Article |
| Language: | English |
| Published: |
Universidad Autónoma de Baja California
2016-09-01
|
| Subjects: | |
| Online Access: | https://redie.uabc.mx/redie/article/view/1071 |
Similar Items
Training and Certification of Competences through Serious Games
by: Ricardo Baptista, et al.
Published: (2024-08-01)
by: Ricardo Baptista, et al.
Published: (2024-08-01)
Teaching soft skills in higher education through serious games: validation of the Compete! gamification
by: Aida López-Serrano, et al.
Published: (2025-08-01)
by: Aida López-Serrano, et al.
Published: (2025-08-01)
Using Greenfoot as a Tool for Serious Games Programming Education and Development
by: Stelios Xinogalos, et al.
Published: (2021-06-01)
by: Stelios Xinogalos, et al.
Published: (2021-06-01)
Towards Transforming Game Premise: Validating an approach for Developing Cooperative Serious Games
by: Supara Grudpan, et al.
Published: (2022-09-01)
by: Supara Grudpan, et al.
Published: (2022-09-01)
Examining and Comparing the Effectiveness of Virtual Reality Serious Games and LEGO Serious Play for Learning Scrum
by: Aldo Gordillo, et al.
Published: (2024-01-01)
by: Aldo Gordillo, et al.
Published: (2024-01-01)
The wire games. A gaming experience within a Grade Class
by: Antonio Montero-Navarro, et al.
Published: (2020-01-01)
by: Antonio Montero-Navarro, et al.
Published: (2020-01-01)
Resilience Governance through Serious Energy Gaming
by: Adrian V. Gheorghe, et al.
Published: (2013-03-01)
by: Adrian V. Gheorghe, et al.
Published: (2013-03-01)
Development of Serious Games for Music Education
by: Adriano Baratè, et al.
Published: (2013-05-01)
by: Adriano Baratè, et al.
Published: (2013-05-01)
Practical Methodology for the Design of Educational Serious Games
by: Frutuoso G. M. Silva
Published: (2019-12-01)
by: Frutuoso G. M. Silva
Published: (2019-12-01)
WhysoSeriousGame: A conceptual framework for learning motivation through serious game
by: Marzita Mansor, et al.
Published: (2021-12-01)
by: Marzita Mansor, et al.
Published: (2021-12-01)
The educational effectiveness of serious games
by: Hassen Ben Rebah, et al.
Published: (2019-11-01)
by: Hassen Ben Rebah, et al.
Published: (2019-11-01)
Serious Games for and as Cultural Heritage
by: Boyan Bontchev
Published: (2015-09-01)
by: Boyan Bontchev
Published: (2015-09-01)
A Scoping Review on Fuzzy Logic Used in Serious Games
by: Ericka Janet Rechy-Ramirez
Published: (2025-10-01)
by: Ericka Janet Rechy-Ramirez
Published: (2025-10-01)
Serious Games in Entrepreneurship Classroom: Pedagogical Implications and Outcomes
by: Hui Yan Yeong, et al.
Published: (2025-01-01)
by: Hui Yan Yeong, et al.
Published: (2025-01-01)
Serious Games are a Serious Tool for Team Research
by: Michael D. Coovert, et al.
Published: (2017-03-01)
by: Michael D. Coovert, et al.
Published: (2017-03-01)
Motivational Rehabilitation using Serious Games
by: Antoni Jaume i Capó, et al.
Published: (2013-11-01)
by: Antoni Jaume i Capó, et al.
Published: (2013-11-01)
Assessing Repetitive Trials in Serious Games
by: Wim Westera
Published: (2022-08-01)
by: Wim Westera
Published: (2022-08-01)
Serious Games for Physical Rehabilitation: Aesthetic discrepancies between custom-made serious games and commercial titles used for healthcare
by: Catarina Matos Vieira, et al.
Published: (2022-12-01)
by: Catarina Matos Vieira, et al.
Published: (2022-12-01)
Aplicación de "serious games" en el tratamiento de la demencia: revisión sistemática
by: Trinidad Rodríguez Domínguez, et al.
Published: (2021-12-01)
by: Trinidad Rodríguez Domínguez, et al.
Published: (2021-12-01)
Empowering youth: the potential of serious games
by: Annisa Hasanah, et al.
Published: (2025-12-01)
by: Annisa Hasanah, et al.
Published: (2025-12-01)
Serious Games for education and training
by: Alessandro De Gloria, et al.
Published: (2014-02-01)
by: Alessandro De Gloria, et al.
Published: (2014-02-01)
Ddi Tool: A serious game for the development of competences of graduate and postgraduate students in the Operations Management environment
by: F. Javier Ramirez
Published: (2017-06-01)
by: F. Javier Ramirez
Published: (2017-06-01)
A New Measure for Serious Games Evaluation: Gaming Educational Balanced (GEB) Model
by: Kim Martinez, et al.
Published: (2022-11-01)
by: Kim Martinez, et al.
Published: (2022-11-01)
Serious games for teaching learning in environmental education
by: Diana Stefania Pozo Álvarez, et al.
Published: (2024-09-01)
by: Diana Stefania Pozo Álvarez, et al.
Published: (2024-09-01)
Blockchain-Powered Gaming: Bridging Entertainment with Serious Game Objectives
by: Dimitrios Stamatakis, et al.
Published: (2024-01-01)
by: Dimitrios Stamatakis, et al.
Published: (2024-01-01)
Impact of Serious Games on Teacher Training: An Analysis of Competence, Immersion, and Positive Emotions
by: Rina Machaca Viza, et al.
Published: (2025-01-01)
by: Rina Machaca Viza, et al.
Published: (2025-01-01)
Serious hunger games: Increasing awareness about food security in Canada through digital games
by: Una Lee, et al.
Published: (2015-05-01)
by: Una Lee, et al.
Published: (2015-05-01)
Development and Usability Testing of TurbeLab Serious Game: A Game for Executive Functions Development
by: Alice Couto Bagdzius, et al.
Published: (2023-08-01)
by: Alice Couto Bagdzius, et al.
Published: (2023-08-01)
MACMEO: Playable Framework for Analog, Hybrid and Digital Serious Game Design
by: Micael Sousa
Published: (2025-05-01)
by: Micael Sousa
Published: (2025-05-01)
FABLE: A New Horizon in Digital Learning and Serious Game Design
by: Salvador Reyes-de-Cózar, et al.
Published: (2025-02-01)
by: Salvador Reyes-de-Cózar, et al.
Published: (2025-02-01)
SERIOUS GAMES FOR PROMOTING ACTIVE AND HEALTHY AGEING AND MONITORING FRAILTY IN THE ELDERLY
by: Sara Palermo
Published: (2022-12-01)
by: Sara Palermo
Published: (2022-12-01)
Serious Games for Building Data Capacity
by: Davide Di Staso, et al.
Published: (2022-04-01)
by: Davide Di Staso, et al.
Published: (2022-04-01)
Using Serious Game to Enhance Learning and Teaching Algorithmic
by: Wassila Debabi, et al.
Published: (2016-05-01)
by: Wassila Debabi, et al.
Published: (2016-05-01)
Designing Multiplayer Serious Games with Science Content
by: Varvara Garneli, et al.
Published: (2021-02-01)
by: Varvara Garneli, et al.
Published: (2021-02-01)
Investigating therapists’ intention to use serious games for acquired brain injury cognitive rehabilitation
by: Ahmed Mohammed Elaklouk, et al.
Published: (2015-04-01)
by: Ahmed Mohammed Elaklouk, et al.
Published: (2015-04-01)
Games and Rewards: A Scientometric Study of Rewards in Educational and Serious Games
by: Janne Tyni, et al.
Published: (2022-01-01)
by: Janne Tyni, et al.
Published: (2022-01-01)
Socio-Economic Decision Making and Emotion Elicitation with a Serious Game in the Wild
by: Fahad Ahmed, et al.
Published: (2023-05-01)
by: Fahad Ahmed, et al.
Published: (2023-05-01)
Spectral Analysis of Electroencephalographic Data in Serious Games
by: Branko Babusiak, et al.
Published: (2021-03-01)
by: Branko Babusiak, et al.
Published: (2021-03-01)
Proteo: A Framework for Serious Games in Telerehabilitation
by: Giuseppe Bernava, et al.
Published: (2021-06-01)
by: Giuseppe Bernava, et al.
Published: (2021-06-01)
Measuring Cognitive Load Using In-Game Metrics of a Serious Simulation Game
by: Natalia Sevcenko, et al.
Published: (2021-03-01)
by: Natalia Sevcenko, et al.
Published: (2021-03-01)
Similar Items
-
Training and Certification of Competences through Serious Games
by: Ricardo Baptista, et al.
Published: (2024-08-01) -
Teaching soft skills in higher education through serious games: validation of the Compete! gamification
by: Aida López-Serrano, et al.
Published: (2025-08-01) -
Using Greenfoot as a Tool for Serious Games Programming Education and Development
by: Stelios Xinogalos, et al.
Published: (2021-06-01) -
Towards Transforming Game Premise: Validating an approach for Developing Cooperative Serious Games
by: Supara Grudpan, et al.
Published: (2022-09-01) -
Examining and Comparing the Effectiveness of Virtual Reality Serious Games and LEGO Serious Play for Learning Scrum
by: Aldo Gordillo, et al.
Published: (2024-01-01)
