Machine Learning Models on MOBA Gaming: League of Legends Winner Prediction
The entertainment industry includes companies engaged in telecommunications services, television, music streaming, video games, and live events. Gaming has gained momentum in revenue growth in the entertainment industry over the past decade. This momentum has made the gaming industry one of the most...
| 出版年: | Acta Infologica |
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| 第一著者: | |
| フォーマット: | 論文 |
| 言語: | 英語 |
| 出版事項: |
Istanbul University Press
2023-06-01
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| 主題: | |
| オンライン・アクセス: | https://cdn.istanbul.edu.tr/file/JTA6CLJ8T5/B6D0E6DFD11D4FBFB64FB7F630CA0BA1 |
