The production of subject and space in video games

Despite the dominant view that distinguishes video game space from other spatial representations as navigable space, someone who engages with the screen space of a video game must first and foremost rest at an ideal viewing spot in physical space, which is in accord with the requirements of a proper...

全面介紹

書目詳細資料
發表在:G|A|M|E The Italian Journal of Game Studies
主要作者: Altuğ Işığan
格式: Article
語言:英语
出版: Ass.ne Culturale Ludica 2013-03-01
主題:
在線閱讀:http://www.gamejournal.it/the-production-of-subject-and-space-in-video-games/