High-Detail Animation of Human Body Shape and Pose From High-Resolution 4D Scans Using Iterative Closest Point and Shape Maps

In this article, we present a method of analysis for 3D scanning sequences of human bodies in motion that allows us to obtain a computer animation of a virtual character containing both skeleton motion and high-detail deformations of the body surface geometry, resulting from muscle activity, the dyn...

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Bibliographic Details
Published in:Applied Sciences
Main Authors: Marta Nowak, Robert Sitnik
Format: Article
Language:English
Published: MDPI AG 2020-10-01
Subjects:
Online Access:https://www.mdpi.com/2076-3417/10/21/7535