High-Detail Animation of Human Body Shape and Pose From High-Resolution 4D Scans Using Iterative Closest Point and Shape Maps
In this article, we present a method of analysis for 3D scanning sequences of human bodies in motion that allows us to obtain a computer animation of a virtual character containing both skeleton motion and high-detail deformations of the body surface geometry, resulting from muscle activity, the dyn...
| Published in: | Applied Sciences |
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| Main Authors: | , |
| Format: | Article |
| Language: | English |
| Published: |
MDPI AG
2020-10-01
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| Subjects: | |
| Online Access: | https://www.mdpi.com/2076-3417/10/21/7535 |
