Pengembangan e-modul interaktif berbasis gamifikasi pada pembelajaran teks fabel

The change in the learning paradigm demands innovation in learning components. Electronic modules can encapsulate innovation regarding input, learning instruments, and facilities. Based on the needs analysis, fable text is essential because it can instill character. This research aims to develop a...

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Bibliographic Details
Published in:Diglosia
Main Authors: Khusnul Fatimah, Tono Viono, Ari Ambarwati
Format: Article
Language:English
Published: Universitas Mulawarman 2023-10-01
Subjects:
Online Access:https://www.diglosiaunmul.com/index.php/diglosia/article/view/728