Motivation and academic performance in learning English through gamification

The objective of this article was to determine the extent to which gamification in the classroom raises the level of motivation of higher level students, thus achieving learning objectives and improving academic performance in English as a foreign language. The research was of a comparative type in...

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Bibliographic Details
Published in:Revista de Ciencias Sociales
Main Authors: Romel Francisco Calles-Jiménez, María Eugenia Camacho-Oleas, José Antonio Báez-Báez, Viviana Vanessa Yánez-Valle
Format: Article
Language:Spanish
Published: Universidad del Zulia 2025-04-01
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Online Access:https://produccioncientificaluz.org/index.php/rcs/article/view/43760