Training Conversational Skills Using a VR Game: Effect of Immersion
In Dutch special education, less than half of the students achieve the desired target level for conversational skills. A VR barrier game can contribute to additional practice opportunities: players cannot see each other's actions, making the exchange of information (EoI) necessary to achieve t...
| Published in: | International Journal of Serious Games |
|---|---|
| Main Authors: | , |
| Format: | Article |
| Language: | English |
| Published: |
Serious Games Society
2025-05-01
|
| Subjects: | |
| Online Access: | https://journal.seriousgamessociety.org/index.php/IJSG/article/view/925 |
