Playing rogues

This article explores how video games, with no apparent connection to the literary rogue, still articulate Picaresque episodes and simulate Picaresque experiences through their intended gameplay and worldbuilding. These experiences are a specific expression of the combination of mechanics, narrativ...

詳細記述

書誌詳細
出版年:Eludamos
第一著者: David Matencio
フォーマット: 論文
言語:英語
出版事項: Septentrio Academic Publishing 2024-12-01
主題:
オンライン・アクセス:https://septentrio.uit.no/index.php/eludamos/article/view/7750