Playing rogues
This article explores how video games, with no apparent connection to the literary rogue, still articulate Picaresque episodes and simulate Picaresque experiences through their intended gameplay and worldbuilding. These experiences are a specific expression of the combination of mechanics, narrativ...
| 出版年: | Eludamos |
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| 第一著者: | |
| フォーマット: | 論文 |
| 言語: | 英語 |
| 出版事項: |
Septentrio Academic Publishing
2024-12-01
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| 主題: | |
| オンライン・アクセス: | https://septentrio.uit.no/index.php/eludamos/article/view/7750 |
