Computer Games as a Tool for Implementation of Memory Policy (on the Example of Displaying Events of The Great Patriotic War in Video Games)
The presented work is devoted to the study of the practice of using computer games as a tool of the memory policy. The relevance of this study determines both the growth of the importance of video games as a means of forming ideas about the events of the past, and a low degree of study of this topic...
| الحاوية / القاعدة: | RUDN Journal of Political Science |
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| المؤلف الرئيسي: | |
| التنسيق: | مقال |
| اللغة: | الإنجليزية |
| منشور في: |
Peoples’ Friendship University of Russia (RUDN University)
2018-12-01
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| الموضوعات: | |
| الوصول للمادة أونلاين: | http://journals.rudn.ru/political-science/article/view/18133 |
