Teaching Artificial Intelligence and Logic Programming in a Competitive Environment
Motivation plays a key role in the learning process. This paper describes an experience in the context of undergraduate teaching of Artificial Intelligence at the Computer Science Department of the Faculty of Sciences in the University of Porto. A sophisticated competition framework, which involved...
| 出版年: | Informatics in Education |
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| 主要な著者: | , , |
| フォーマット: | 論文 |
| 言語: | 英語 |
| 出版事項: |
Vilnius University
2009-04-01
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| 主題: | |
| オンライン・アクセス: | https://infedu.vu.lt/doi/10.15388/infedu.2009.06 |
| 要約: | Motivation plays a key role in the learning process. This paper describes an experience in the context of undergraduate teaching of Artificial Intelligence at the Computer Science Department of the Faculty of Sciences in the University of Porto. A sophisticated competition framework, which involved Prolog programmed contenders and game servers, including an appealing GUI, was developed to motivate students on the deepening of the topics covered in class. We report on the impact that such a competitive setup caused on students' commitment, which surpassed our most optimistic expectations. |
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| ISSN: | 1648-5831 2335-8971 |
