Teaching Artificial Intelligence and Logic Programming in a Competitive Environment

Motivation plays a key role in the learning process. This paper describes an experience in the context of undergraduate teaching of Artificial Intelligence at the Computer Science Department of the Faculty of Sciences in the University of Porto. A sophisticated competition framework, which involved...

詳細記述

書誌詳細
出版年:Informatics in Education
主要な著者: Pedro RIBEIRO, Hugo SIMÕES, Michel FERREIRA
フォーマット: 論文
言語:英語
出版事項: Vilnius University 2009-04-01
主題:
オンライン・アクセス:https://infedu.vu.lt/doi/10.15388/infedu.2009.06
その他の書誌記述
要約:Motivation plays a key role in the learning process. This paper describes an experience in the context of undergraduate teaching of Artificial Intelligence at the Computer Science Department of the Faculty of Sciences in the University of Porto. A sophisticated competition framework, which involved Prolog programmed contenders and game servers, including an appealing GUI, was developed to motivate students on the deepening of the topics covered in class. We report on the impact that such a competitive setup caused on students' commitment, which surpassed our most optimistic expectations.
ISSN:1648-5831
2335-8971