Guidance in Cinematic Virtual Reality-Taxonomy, Research Status and Challenges
In Cinematic Virtual Reality (CVR), the viewer of an omnidirectional movie can freely choose the viewing direction when watching a movie. Therefore, traditional techniques in filmmaking for guiding the viewers’ attention cannot be adapted directly to CVR. Practices such as panning or chang...
| Published in: | Multimodal Technologies and Interaction |
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| Main Authors: | , , |
| Format: | Article |
| Language: | English |
| Published: |
MDPI AG
2019-03-01
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| Subjects: | |
| Online Access: | http://www.mdpi.com/2414-4088/3/1/19 |
