Towards a motivational design? Connecting gamification user types and online learning activities
Abstract Motivation is a crucial factor for students’ learning behavior and plays a key role in the concept of gamification to foster students’ motivation through specific gamification mechanics and elements. User types for gamification and associated gamification mechanics can classify students’ in...
| Published in: | Research and Practice in Technology Enhanced Learning |
|---|---|
| Main Authors: | , |
| Format: | Article |
| Language: | English |
| Published: |
The Asia-Pacific Society for Computers in Education (APSCE)
2020-01-01
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| Subjects: | |
| Online Access: | https://doi.org/10.1186/s41039-019-0121-4 |
