Using Scrabble as a Gamification to Enhance Students’ Motivation and Vocabulary Acquisition: Teachers’ Perspective

Technology has aided in the development of learning media with a variety of media creations as media for students to be more engaged in learning to use a laptop or smartphone with Android capability by installing the application in question. In this study, the use of games or gamification applicatio...

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Bibliographic Details
Published in:Metathesis: Journal of English Language, Literature, and Teaching
Main Authors: Sholihatul Hamidah Daulay, Devika Adelita
Format: Article
Language:English
Published: Program Studi Pendidikan Bahasa Inggris Fakultas Keguruan dan Ilmu Pendidikan Universitas Tidar 2023-04-01
Subjects:
Online Access:https://journal.untidar.ac.id/index.php/metathesis/article/view/150