COMMEMORATIVE PRACTICES IN THE VIRTUAL SPACE OF THE COMPUTER GAME «SECOND LIFE»
Background. In contemporary reality, digital technologies not only serve as a tool for the implementation of social practices, including commemorative practices, but also fill social gaps, offering alternative ways of interaction with the past in the digital space. In this context, computer games of...
| Published in: | Sovremennye Issledovaniâ Socialʹnyh Problem |
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| Main Author: | |
| Format: | Article |
| Language: | English |
| Published: |
Science and Innovation Center Publishing House
2023-06-01
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| Subjects: | |
| Online Access: | http://soc-journal.ru/jour/index.php/mssi/article/view/363 |
