Flipped Learning and Gamification in Information Technologies and Software Course

This study aims to find the effect of flipped learning and gamification methods on the success of the students in the Ethics and Security Unit, which is a unit of the fifth grade Information Technologies and Software Course compared to the traditional method. Also, it aims to decide the opinion of t...

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Bibliographic Details
Published in:International Journal of Contemporary Educational Research
Main Authors: Gülseren TARHAN, Gülcan ÖZTÜRK
Format: Article
Language:English
Published: Muhammed Zincirli 2022-10-01
Subjects:
Online Access:https://ijcer.net/index.php/pub/article/view/222