Game-based assessment framework for virtual reality, augmented reality and digital game-based learning

Abstract Immersive learning technologies such as virtual reality (VR), augmented reality (AR) and educational digital games offer many benefits to teaching and learning. With their potential to immerse learners in realistic environments and facilitate higher-order cognitive learning, these technolog...

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Bibliographic Details
Published in:International Journal of Educational Technology in Higher Education
Main Authors: Chioma Udeozor, Philippe Chan, Fernando Russo Abegão, Jarka Glassey
Format: Article
Language:English
Published: SpringerOpen 2023-06-01
Subjects:
Online Access:https://doi.org/10.1186/s41239-023-00405-6