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FAN,KUO-KUANG
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FAN,KUO-KUANG
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1
The Application of Porter's Diamond Model on Advantages of Taiwan Game Industry.
by
JIANG,SHENG-YANG
,
江昇陽
Published 2019
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...
FAN
,
KUO
-
KUANG
...
”
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2
Research on the Competitive Advantages of “Jiangnan Textile Industry” in the Ming Dynasty
by
LIANG,YI-YING
,
梁怡穎
Published 2019
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...
FAN
,
KUO
-
KUANG
...
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3
An Initial Research on the Competitive Advantages of Jingdezhen's Industry in Ming Dynasty
by
CAI,LYU-JUAN
,
蔡綠娟
Published 2019
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“
...
Fan
,
Kuo
-
Kuang
...
”
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4
The Reflection of Young Female Attitude Towards Patriarchy in Japanese Boy’s Love Comics
by
TSAI, YI-NING
,
蔡依甯
Published 2019
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...
FAN
,
KUO
-
KUANG
...
”
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5
Research on the Competitive Advantages of “Suzhou Made Furniture Industrial” in the Ming Dynasty
by
Feng,Ting-Ting
,
馮婷婷
Published 2018
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Fan
,
Kuo
-
Kuang
...
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6
Documentary as an Exploration of "Design Studies"
by
ZHONG, XIANG-MING
,
鐘祥銘
Published 2018
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FAN
,
KUO
-
KUANG
...
”
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7
A Study of The Behavioral Effects for Users on Website Interfaces
by
WENG,SHU-YI
,
翁淑儀
Published 2019
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...
Fan
,
Kuo
-
Kuang
...
”
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8
Research on the Theory of Planned Behavior in the Gamification Simulation System of Happiness City
by
SU,PO-YUAN
,
蘇柏元
Published 2019
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FAN
,
KUO
-
KUANG
...
”
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9
The Empirical Study of Meaningful Gamification Learning on The Criteria of Design Evaluation
by
SU, CHUNG-HO
,
蘇中和
Published 2017
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FAN
,
KUO
-
KUANG
...
”
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10
A Study on Design of Experiential Learning Interactive Teaching Material Integrated with Chinese Traditional Shadow Play
by
HSIAO, PENG-WEI
,
蕭朋威
Published 2017
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FAN
KUO
-
KUANG
...
”
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11
The Study of High School Students' Thinking Styles on Gaming Character Preference
by
Shih, Hong-Yee
,
施弘毅
Published 2015
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Fan
,
Kuo
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Kuang
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12
Using “Zen” for the Design of Campus Installation Art:A Case Study of NYUST
by
HUANG, SHIH-YUN
,
黃士芸
Published 2016
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FAN
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KUO
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KUANG
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